菌潮大法师
人形
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
Blighted Arcmage
幽魂N
标签blight_monster, 施法, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
生命
450%
生命转为护盾
50%
异常状态临界值
450%
抗性
20 20 20 0
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
0.87 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightAxisCaster
Metadata
BlackguardCaster2
等级
68
生命
28,950
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
336
法术伤害
336
命中
290
攻击间隔
0.87
经验值
10,255
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 269–403
暴击几率: 5%
攻击间隔: 0.87 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningThorns
法术, 增益, 持续时间, 闪电, 可触发
施放间隔: 2 秒
冷却时间: 3.5 秒
基础持续时间为 3.5
AxisCasterArcBlight
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
暴击几率: 5%
伤害效用: 70%
施放间隔: 1 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 399.2 - 1198 闪电伤害
效果区域缩小 50%
连锁弹射 +1
10% 的几率使敌人感电

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Wand"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Preload
{
	preload_misc_beam = "HarbingerShock"
	preload_misc_animated = "RepeatedPulseLightning"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_mid.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_epk.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardCaster2"] = {
    name = "Blighted Arcmage",
    life = 4.5,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.87,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AxisCasterArcBlight",
        "MonsterLightningThorns",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisCasterArcBlight"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
        "skill_range_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningThorns"] = {
    name = "MonsterLightningThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3500, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
20% 法术伤害格挡几率
被格挡的击中对你造成 10% 伤害
IdMonsterSpellBlock25Bypass30___
FamilyMonsterBlockAndBypass
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base spell block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock