ブライト・アーチメイジ
人型
スペルブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Blighted Arcmage
SpectreN
Tagsblight_monster, キャスター, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
ライフ
450%
Energy Shield From Life
50%
Ailment Threshold
450%
耐性
20 20 20 0
Damage
90%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
0.87 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
BlightAxisCaster
Metadata
BlackguardCaster2
レベル
68
ライフ
28,950
アーマー
28,790
回避力
4,739
エナジーシールド
3,064
Damage
336
スペルダメージ
336
命中
290
Attack Time
0.87
経験値
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 269–403
クリティカル率: 5%
Attack Time: 0.87 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningThorns
Spell, Buff, Duration, Lightning, Triggerable
キャストタイム: 2 秒
クールダウン時間: 3.5 秒
基礎持続時間は3.5
AxisCasterArcBlight
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
アーク
クリティカル率: 5%
追加ダメージ効率: 70%
キャストタイム: 1 秒
対象となる敵に向かって雷が弧を描いて伸び、近くの敵にも連鎖するが、すぐに戻ってくることはない。アークが連鎖するたびに、メインのアークがまだ攻撃していない別の敵に対して、それ以上連鎖することのない副次的なアークが連鎖する。
399.2から1198の雷ダメージを与える
スキルの範囲が50%減少する
+1回連鎖する
10%の確率で敵を感電させる

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Wand"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Preload
{
	preload_misc_beam = "HarbingerShock"
	preload_misc_animated = "RepeatedPulseLightning"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_mid.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_epk.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardCaster2"] = {
    name = "Blighted Arcmage",
    life = 4.5,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.87,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AxisCasterArcBlight",
        "MonsterLightningThorns",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisCasterArcBlight"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
        "skill_range_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningThorns"] = {
    name = "MonsterLightningThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3500, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
スペルブロック率が20%
ブロックしたヒットからダメージの10%を受ける
IdMonsterSpellBlock25Bypass30___
FamilyMonsterBlockAndBypass
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock