Archimago infestado
Humanoide
20% de probabilidad de bloquear el daño de hechizos
Recibes el 10% del daño de los golpes bloqueados
monster no map drops [1]
Blighted Arcmage
SpectreN
Tagsblight_monster, Lanzador de hechizos, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
Vida
450%
Energy Shield From Life
50%
Ailment Threshold
450%
Resistencia
20 20 20 0
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
0.87 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightAxisCaster
Metadata
BlackguardCaster2
Nivel
68
Vida
28,950
Armaduras
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
336
Daño de hechizos
336
Precisión
290
Attack Time
0.87
Experiencia
10,255
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 269–403
Probabilidad de golpe crítico: 5%
Attack Time: 0.87 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningThorns
Spell, Buff, Duration, Lightning, Triggerable
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 3.5 seg
La duración base es de 3.5 segundos
AxisCasterArcBlight
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Arco eléctrico
Probabilidad de golpe crítico: 5%
Efectividad del daño agregado: 70%
Tiempo de lanzamiento: 1 seg
Un arco de rayo se extiende desde el personaje al enemigo objetivo y se encadena a otros enemigos, pero no vuelve inmediatamente. Cada vez que el arco se encadene, también se encadenará con un arco secundario a otro enemigo que el arco principal no haya golpeado ya, pero este arco secundario ya no se puede encadenar más.
Inflige de 399.2 a 1198 de daño de rayo
Alcance de las habilidades reducido un 50%
Se encadena +1 veces
10% de probabilidad de electrocutar a los enemigos

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Wand"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Preload
{
	preload_misc_beam = "HarbingerShock"
	preload_misc_animated = "RepeatedPulseLightning"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_mid.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/act3/lightning_sheild/lightning_sheild_epk.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardCaster2"] = {
    name = "Blighted Arcmage",
    life = 4.5,
    energyShield = 0.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.87,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AxisCasterArcBlight",
        "MonsterLightningThorns",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisCasterArcBlight"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "number_of_chains",
        "skill_range_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 10, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningThorns"] = {
    name = "MonsterLightningThorns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {3500, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
20% de probabilidad de bloquear el daño de hechizos
Recibes el 10% del daño de los golpes bloqueados
IdMonsterSpellBlock25Bypass30___
FamilyMonsterBlockAndBypass
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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