预言 普兰德斯 暴走
万神殿 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
菌潮腐尸
Blighted Dead

菌潮腐尸

幽魂N
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
标签red_blood, undead, zombie, not_dex, not_int
生命+600%
护具+50%
抗性
第 1 部0000
第 2 部02000
地图04000
伤害+150%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 9
攻击间隔1.335 秒
伤害分布20%
异常状态临界值600%
类型BlightGenericZombieMixed
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 310 - 465 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84菌潮腐尸575053181.31.33553332243988548004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 294.2 - 441.3 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82菌潮腐尸515042837.91.33544338216387945004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 264.6 - 396.9 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78菌潮腐尸398542253.21.33529877169926852004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 231.1 - 346.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73菌潮腐尸296091680.81.33519010125225676004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 201 - 301.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68菌潮腐尸215361246.71.3351205491914681004000
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.5
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombieMixed1"] = {
    name = "Blighted Dead",
    life = 6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "OriathCivilianSoulExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OriathCivilianSoulExplosion"] = {
    name = "OriathCivilianSoulExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.2,
    incrementalEffectiveness = 0.0155,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "projectile_spread_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 15, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 70, 15, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 70, 15, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
菌潮腐尸
Blighted Dead

菌潮腐尸

幽魂N
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
标签red_blood, undead, zombie, not_dex, not_int
生命+600%
护具+50%
抗性
第 1 部0000
第 2 部02000
地图04000
伤害+150%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 9
攻击间隔1.335 秒
伤害分布20%
异常状态临界值600%
类型BlightGenericZombieMixed
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 310 - 465 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84菌潮腐尸575053181.31.33553332243988548004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 294.2 - 441.3 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82菌潮腐尸515042837.91.33544338216387945004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 264.6 - 396.9 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78菌潮腐尸398542253.21.33529877169926852004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 231.1 - 346.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73菌潮腐尸296091680.81.33519010125225676004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 201 - 301.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68菌潮腐尸215361246.71.3351205491914681004000
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.5
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombieMixed2"] = {
    name = "Blighted Dead",
    life = 6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "OriathCivilianSoulExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OriathCivilianSoulExplosion"] = {
    name = "OriathCivilianSoulExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.2,
    incrementalEffectiveness = 0.0155,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "projectile_spread_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 15, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 70, 15, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 70, 15, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
菌潮腐尸
Blighted Dead

菌潮腐尸

幽魂N
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
标签red_blood, undead, zombie, not_dex, not_int
生命+600%
护具+50%
抗性
第 1 部0000
第 2 部02000
地图04000
伤害+150%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 9
攻击间隔1.335 秒
伤害分布20%
异常状态临界值600%
类型BlightGenericZombieMixed
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 310 - 465 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84菌潮腐尸575053181.31.33553332243988548004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 294.2 - 441.3 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82菌潮腐尸515042837.91.33544338216387945004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 264.6 - 396.9 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78菌潮腐尸398542253.21.33529877169926852004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 231.1 - 346.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73菌潮腐尸296091680.81.33519010125225676004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 201 - 301.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68菌潮腐尸215361246.71.3351205491914681004000
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.5
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombieMixed3"] = {
    name = "Blighted Dead",
    life = 6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "OriathCivilianSoulExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OriathCivilianSoulExplosion"] = {
    name = "OriathCivilianSoulExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.2,
    incrementalEffectiveness = 0.0155,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "projectile_spread_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 15, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 70, 15, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 70, 15, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
菌潮腐尸
Blighted Dead

菌潮腐尸

幽魂N
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
标签red_blood, undead, zombie, not_dex, not_int
生命+600%
护具+50%
抗性
第 1 部0000
第 2 部02000
地图04000
伤害+150%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 7
攻击间隔1.335 秒
伤害分布20%
异常状态临界值600%
类型BlightGenericZombieMixed
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 310 - 465 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84菌潮腐尸575053181.31.33553332243988548004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 294.2 - 441.3 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82菌潮腐尸515042837.91.33544338216387945004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 264.6 - 396.9 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78菌潮腐尸398542253.21.33529877169926852004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 231.1 - 346.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73菌潮腐尸296091680.81.33519010125225676004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 201 - 301.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68菌潮腐尸215361246.71.3351205491914681004000
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.5
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombieMixed4"] = {
    name = "Blighted Dead",
    life = 6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "OriathCivilianSoulExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OriathCivilianSoulExplosion"] = {
    name = "OriathCivilianSoulExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.2,
    incrementalEffectiveness = 0.0155,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "projectile_spread_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 15, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 70, 15, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 70, 15, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
菌潮腐尸
Blighted Dead

菌潮腐尸

幽魂N
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
标签red_blood, undead, zombie, not_dex, not_int
生命+600%
护具+50%
抗性
第 1 部0000
第 2 部02000
地图04000
伤害+150%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 7
攻击间隔1.335 秒
伤害分布20%
异常状态临界值600%
类型BlightGenericZombieMixed
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 310 - 465 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84菌潮腐尸575053181.31.33553332243988548004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 294.2 - 441.3 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82菌潮腐尸515042837.91.33544338216387945004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 264.6 - 396.9 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78菌潮腐尸398542253.21.33529877169926852004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 231.1 - 346.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73菌潮腐尸296091680.81.33519010125225676004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 201 - 301.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68菌潮腐尸215361246.71.3351205491914681004000
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.5
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombieMixed5"] = {
    name = "Blighted Dead",
    life = 6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "OriathCivilianSoulExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OriathCivilianSoulExplosion"] = {
    name = "OriathCivilianSoulExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.2,
    incrementalEffectiveness = 0.0155,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "projectile_spread_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 15, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 70, 15, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 70, 15, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
菌潮腐尸
Blighted Dead

菌潮腐尸

幽魂N
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
标签red_blood, undead, zombie, not_dex, not_int
生命+600%
护具+50%
抗性
第 1 部0000
第 2 部02000
地图04000
伤害+150%
命中+100%
攻击暴击率5%
Critical Strike Multiplier130%
攻击距离6 ~ 7
攻击间隔1.335 秒
伤害分布20%
异常状态临界值600%
类型BlightGenericZombieMixed
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 310 - 465 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
84菌潮腐尸575053181.31.33553332243988548004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 294.2 - 441.3 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
82菌潮腐尸515042837.91.33544338216387945004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 264.6 - 396.9 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
78菌潮腐尸398542253.21.33529877169926852004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 231.1 - 346.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
73菌潮腐尸296091680.81.33519010125225676004000
Melee
iconbasicattack
攻击暴击率: 5%
攻击间隔: 1.335 秒
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
OriathCivilianSoulExplosion
攻击暴击率: 0%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 201 - 301.6 物理伤害
死亡时有 70% 的几率触发该法术
projectile spread radius [15]

base_is_projectile 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾
68菌潮腐尸215361246.71.3351205491914681004000
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
Melee150OnlyLastTarget TargetNear TargetIsPlayer
Melee30TargetNear TargetIsPlayer
Melee150OnlyLastTarget TargetNear TargetBlightTowerMinionIsInState=1
Melee30TargetNear TargetBlightTowerMinionIsInState=1
Melee30OnlyLastTarget TargetNear TargetIsNotPlayer
Melee3TargetNear TargetIsNotPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.5
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombieMixed6"] = {
    name = "Blighted Dead",
    life = 6,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "OriathCivilianSoulExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OriathCivilianSoulExplosion"] = {
    name = "OriathCivilianSoulExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.2,
    incrementalEffectiveness = 0.0155,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_death_%",
        "projectile_spread_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 15, levelRequirement = 45, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 70, 15, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 70, 15, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
Wiki Edit

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