幽魂 | N |
---|---|
地区 | 怨忿之窟深处 |
标签 | beast, bludgeoning_weapon, crustacean_beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
0 85 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
11 ~ 14
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
105%
类型
NessaCrab
Metadata
NessaCrab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
49
生命
7,208
护甲
12,236
闪避值
2,331
能量护盾
0
伤害
139
法术伤害
139
命中
135
攻击间隔
1.755
经验值
10,636
异常状态临界值
7,208
冰缓
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 111–167
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
NessaCrabWhirlingBlades
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 111–167
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.755 秒
冷却时间: 4 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总增 75%
导致流血
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
导致流血
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
NessaCrabTriggeredEarthquake
攻击, 范围, 近战, 攻击可重复, 持续时间, 被触发, 可触发, Slam
基本伤害: 111–167
暴击几率: 5%
攻击伤害: 25%
攻击间隔: 1.755 秒
攻击伤害总降 75%
基础持续时间为 0.1 秒
近战打击范围 -1.1 米
余震的击中和异常状态伤害总增 +300%
active skill area of effect radius +% final [-40]
force lite skill effects [1]
is area damage [1]
基础持续时间为 0.1 秒
近战打击范围 -1.1 米
余震的击中和异常状态伤害总增 +300%
active skill area of effect radius +% final [-40]
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/NessaCrab/NessaCrab.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NessaCrab/NessaCrab"] = { name = "Brinecrack", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "NessaCrabWhirlingBlades", "Melee", "NessaCrabTriggeredEarthquake", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NessaCrabWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.95, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "monster_flurry", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", "cast_time_overrides_attack_duration", "global_bleed_on_hit", }, levels = { [1] = {1, 2, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NessaCrabTriggeredEarthquake"] = { name = "NessaCrabTriggeredEarthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Slam] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "melee_weapon_range_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {100, 300, -11, -40, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
stance movement speed +% final [75]
Id | StanceNessaCrabRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |