Brinecrack
Beast
Genus: Snakes
Family: The Deep
stance movement speed +% final [75]
SpectreN
AreaThe Cavern of Anger
Tagsbeast, bludgeoning_weapon, crustacean_beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
0 85 0 0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
11 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Experience
200%
Model Size
105%
Type
NessaCrab
Metadata
NessaCrab
Level
49
Life
7,208
Armour
12,236
Evasion
2,331
Energy Shield
0
Damage
139
Spell Damage
139
Accuracy
135
Attack Time
1.755
Experience
10,636
Ailment Threshold
7,208
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 111–167
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
NessaCrabWhirlingBlades
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 111–167
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.755 sec
Cooldown Time: 4 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.
Deals 75% more Attack Damage
Causes Bleeding
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
NessaCrabTriggeredEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Triggered, Triggerable, Slam
Base Damage: 111–167
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Time: 1.755 sec
Deals 75% less Attack Damage
Base duration is 0.1 seconds
-1.1 metres to Melee Strike Range
Aftershock deals +300% more Damage with Hits and Ailments
active skill area of effect radius +% final [-40]
force lite skill effects [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	actor = "Metadata/Monsters/NessaCrab/NessaCrab.act"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}


Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/NessaCrab/NessaCrab"] = {
    name = "Brinecrack",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "NessaCrabWhirlingBlades",
        "Melee",
        "NessaCrabTriggeredEarthquake",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NessaCrabWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.95,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "monster_flurry",
        "ignores_proximity_shield",
        "base_skill_show_average_damage_instead_of_dps",
        "cast_time_overrides_attack_duration",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {1, 2, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NessaCrabTriggeredEarthquake"] = {
    name = "NessaCrabTriggeredEarthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Slam] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "melee_weapon_range_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "force_lite_skill_effects",
    },
    levels = {
        [1] = {100, 300, -11, -40, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [75]
IdStanceNessaCrabRun
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final Min: 75 Max: 75 Global
  • Craft Tagsspeed
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