Fisura Salina
Bestia
Área: La caverna de rabia
Género: Serpientes
Grupo: Crustáceos
Familia: Las Profundidades
stance movement speed +% final [75]
Brinecrack
Spectre | N |
---|---|
Area | La caverna de rabia |
Tags | beast, bludgeoning_weapon, crustacean_beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
0 85 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
11 ~ 14
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
200%
Model Size
105%
Type
NessaCrab
Metadata
NessaCrab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
49
Vida
7,208
Armadura
12,236
Evasión
2,331
Escudo de energía
0
Damage
139
Daño de hechizos
139
Precisión
135
Attack Time
1.755
Experiencia
10,636
Ailment Threshold
7,208
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 111–167
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
NessaCrabWhirlingBlades
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 111–167
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.755 seg
Tiempo de recarga: 4 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 75% más de daño de ataque
Aplica sangrado
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
Aplica sangrado
base skill show average damage instead of dps [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [2]
skill sound variation [1]
NessaCrabTriggeredEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Triggered, Triggerable, Slam
Base Damage: 111–167
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Attack Time: 1.755 seg
Inflige un 75% menos de daño de ataque
La duración base es de 0.1 segundos
-1.1 metros al alcance de los golpes cuerpo a cuerpo
La réplica inflige +300% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-40]
force lite skill effects [1]
is area damage [1]
La duración base es de 0.1 segundos
-1.1 metros al alcance de los golpes cuerpo a cuerpo
La réplica inflige +300% más de daño con golpes y estados alterados
active skill area of effect radius +% final [-40]
force lite skill effects [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/NessaCrab/NessaCrab.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/NessaCrab/NessaCrab"] = { name = "Brinecrack", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.755, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "NessaCrabWhirlingBlades", "Melee", "NessaCrabTriggeredEarthquake", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NessaCrabWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.95, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "monster_flurry", "ignores_proximity_shield", "base_skill_show_average_damage_instead_of_dps", "cast_time_overrides_attack_duration", "global_bleed_on_hit", }, levels = { [1] = {1, 2, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NessaCrabTriggeredEarthquake"] = { name = "NessaCrabTriggeredEarthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.Slam] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "melee_weapon_range_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "force_lite_skill_effects", }, levels = { [1] = {100, 300, -11, -40, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [75]
Id | StanceNessaCrabRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |