幽魂 | Y |
---|---|
地区 | 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 豪宅大厅, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路 |
标签 | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Packs |
生命
100%
闪避值
+30%
异常状态临界值
100%
抗性
20 20 20 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
100%
Model Size
115%
类型
CityStalker
Metadata
CityStalkerMaleFireLabyrinthLavaPit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
13,493
护甲
49,865
闪避值
7,838
能量护盾
0
伤害
708
法术伤害
708
命中
381
攻击间隔
1.245
经验值
11,804
异常状态临界值
13,493
冰缓
43
Shock
43
Brittle
241
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 567–850
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerMaleFireLabyrinthLavaPit"] = { name = "Cinder Servant", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
幽魂 | Y |
---|---|
地区 | 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 豪宅大厅, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路, 豪宅耳室, 豪宅耳室, 豪宅过道, 豪宅过道, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅大厅, 豪宅门廊, 豪宅门廊, 豪宅门廊, 庄园围栏, 庄园围栏, 庄园小径, 庄园小径, 庄园步道, 庄园步道, 庄园步道, 庄园步道, 庄园岔路, 庄园岔路, 庄园岔路 |
标签 | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying |
Packs |
生命
100%
闪避值
+30%
异常状态临界值
100%
抗性
20 20 20 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
100%
Model Size
115%
类型
CityStalker
Metadata
CityStalkerFemaleFireLabyrinthLavaPit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
13,493
护甲
49,865
闪避值
7,838
能量护盾
0
伤害
708
法术伤害
708
命中
381
攻击间隔
1.245
经验值
11,804
异常状态临界值
13,493
冰缓
43
Shock
43
Brittle
241
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 567–850
暴击几率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/CityStalkerFemaleFireLabyrinthLavaPit"] = { name = "Cinder Servant", life = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.