DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
无尽之刺
构造体
damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
造成流血
cant touch this [1]
cant possess this [1]
Endless Sting
幽魂
地区哀痛试炼, 暴怒试炼, 极惧试炼, 真实试炼, 怨痛试炼
标签construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemBleedNova
等级
75
生命
26,987
护甲
99,730
闪避值
6,029
伤害
567
法术伤害
567
命中
762
攻击间隔
1.5
经验值
11,804
召唤物生命
5,508
召唤物伤害
464
异常状态临界值
26,987
冰缓
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Phys Convert Ele
275%
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
BleedNova
范围, 伤害, 法术, 范围法术
流血冰霜
施放间隔: 1 秒
冷却时间: 1.5 秒
被此冰霜击中的敌人会流血
导致流血
% of es to deal as damage [12]
% of life to deal as damage [20]
ignore defender effective level modifiers [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
IllusionaryWolf

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = true
	object_size = 3
	force_placement = true
}

Transitionable
{
	num_states = 3
}

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_be_converted_or_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	immune_to_labyrinth_degen_effect = 1
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	corpse_cannot_be_destroyed = 1
	minion_dies_when_parent_dies = 1
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemBleedNova"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Endless Sting",
    life = 2,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "BleedNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BleedNova"] = {
    name = "Bleed Nova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enemies hit by this nova will bleed",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "%_of_life_to_deal_as_damage",
        "%_of_es_to_deal_as_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_bleed_on_hit",
        "ignore_defender_effective_level_modifiers",
    },
    levels = {
        [1] = {10, 6, -75, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {20, 12, -75, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
FamilyLabyrinthTrapDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • damage taken +% from arrow traps final -100 — -100 全域
  • 消灭怪物不能获得药剂充能
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 全域 — 数值不可调整
  • Craft Tagsflask
    造成流血
    FamilyTotemCastsBleedNovaText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts bleed nova text 1 — 1 全域 — 数值不可调整
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 数值不可调整
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 全域 — 数值不可调整
  • 无尽之刺
    构造体
    damage taken +% from arrow traps final [-100]
    消灭怪物不能获得药剂充能
    level [0]
    造成流血
    cant touch this [1]
    cant possess this [1]
    Endless Sting
    幽魂
    地区暴怒试炼, 极惧试炼
    标签construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour
    生命
    200%
    护甲
    +100%
    异常状态临界值
    200%
    抗性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 6
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemBleedNovaProximityShield
    等级
    75
    生命
    26,987
    护甲
    99,730
    闪避值
    6,029
    伤害
    567
    法术伤害
    567
    命中
    762
    攻击间隔
    1.5
    经验值
    11,804
    召唤物生命
    5,508
    召唤物伤害
    464
    异常状态临界值
    26,987
    冰缓
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    Phys Convert Ele
    275%
    ReviveAfterDuration
    法术, 可触发
    施放间隔: 1 秒
    基础持续时间为 6 秒
    死亡时有 100% 的几率触发该法术
    BleedNova
    范围, 伤害, 法术, 范围法术
    流血冰霜
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    被此冰霜击中的敌人会流血
    导致流血
    % of es to deal as damage [12]
    % of life to deal as damage [20]
    ignore defender effective level modifiers [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	blocking = true
    	object_size = 3
    	force_placement = true
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_be_converted_or_dominated = 1
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_max_frenzy_charges = 0
    	set_max_power_charges = 0
    	set_physical_damage_reduction_%_per_endurance_charge = 5
    	set_resist_all_elements_%_per_endurance_charge = 5
    	set_immune_vaal_lighting_warp = 1
    	immune_to_labyrinth_degen_effect = 1
    	immune_to_lava_damage = 1
    	damage_taken_+%_from_spike_traps_final = -100
    	damage_taken_+%_from_arrow_traps_final = -100
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	corpse_cannot_be_destroyed = 1
    	minion_dies_when_parent_dies = 1
    	cannot_have_life_leeched_from = 1
    	cannot_have_mana_leeched_from = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor 
    { 
    	basic_action = "Emerge"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemBleedNovaProximityShield"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Endless Sting",
        life = 2,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "BleedNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BleedNova"] = {
        name = "Bleed Nova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Enemies hit by this nova will bleed",
        skillTypes = {
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Spell] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "%_of_life_to_deal_as_damage",
            "%_of_es_to_deal_as_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_bleed_on_hit",
            "ignore_defender_effective_level_modifiers",
        },
        levels = {
            [1] = {10, 6, -75, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {20, 12, -75, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    FamilyLabyrinthTrapDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final -100 — -100 全域
  • 消灭怪物不能获得药剂充能
    FamilyMonsterSlainNoFlaskCharges
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster grants no flask charges 1 — 1 全域 — 数值不可调整
  • Craft Tagsflask
    level [0]
    Name灵能之盾
    FamilyMonsterNemesis
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 0 — 0 全域
  • 造成流血
    FamilyTotemCastsBleedNovaText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster casts bleed nova text 1 — 1 全域 — 数值不可调整
  • cant touch this [1]
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 数值不可调整
  • cant possess this [1]
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType罪魂 (7)
    Req. level1
    Stats
  • cant possess this 1 — 1 全域 — 数值不可调整
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.