无尽之刺
构造体damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
造成流血
消灭怪物不能获得药剂充能
造成流血
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Sting
| 幽魂 | |
|---|---|
| 地区 | 哀痛试炼, 暴怒试炼, 极惧试炼, 真实试炼, 怨痛试炼 |
| 标签 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemBleedNova
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
26,987
护甲
99,730
闪避值
6,029
伤害
567
法术伤害
567
命中
762
攻击间隔
1.5
经验值
11,804
召唤物生命
5,508
召唤物伤害
464
异常状态临界值
26,987
冰缓
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Phys Convert Ele
275%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
BleedNova
范围, 伤害, 法术, 范围法术
流血冰霜
施放间隔: 1 秒
冷却时间: 1.5 秒
被此冰霜击中的敌人会流血
导致流血
% of es to deal as damage [12]
% of life to deal as damage [20]
ignore defender effective level modifiers [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 3
force_placement = true
}
Transitionable
{
num_states = 3
}
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_cannot_be_converted_or_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
immune_to_labyrinth_degen_effect = 1
immune_to_lava_damage = 1
damage_taken_+%_from_spike_traps_final = -100
damage_taken_+%_from_arrow_traps_final = -100
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
corpse_cannot_be_destroyed = 1
minion_dies_when_parent_dies = 1
cannot_have_life_leeched_from = 1
cannot_have_mana_leeched_from = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemBleedNova"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Sting",
life = 2,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"BleedNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BleedNova"] = {
name = "Bleed Nova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Enemies hit by this nova will bleed",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Spell] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"%_of_life_to_deal_as_damage",
"%_of_es_to_deal_as_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_bleed_on_hit",
"ignore_defender_effective_level_modifiers",
},
levels = {
[1] = {10, 6, -75, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {20, 12, -75, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
消灭怪物不能获得药剂充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
造成流血
| Family | TotemCastsBleedNovaText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
无尽之刺
构造体damage taken +% from arrow traps final [-100]
消灭怪物不能获得药剂充能
level [0]
造成流血
消灭怪物不能获得药剂充能
level [0]
造成流血
cant touch this [1]
cant possess this [1]
cant possess this [1]
Endless Sting
| 幽魂 | |
|---|---|
| 地区 | 暴怒试炼, 极惧试炼 |
| 标签 | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour |
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemBleedNovaProximityShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
26,987
护甲
99,730
闪避值
6,029
伤害
567
法术伤害
567
命中
762
攻击间隔
1.5
经验值
11,804
召唤物生命
5,508
召唤物伤害
464
异常状态临界值
26,987
冰缓
85
Shock
85
Brittle
483
Scorch
85
Sap
236
Phys Convert Ele
275%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
法术, 可触发
施放间隔: 1 秒
基础持续时间为 6 秒
死亡时有 100% 的几率触发该法术
BleedNova
范围, 伤害, 法术, 范围法术
流血冰霜
施放间隔: 1 秒
冷却时间: 1.5 秒
被此冰霜击中的敌人会流血
导致流血
% of es to deal as damage [12]
% of life to deal as damage [20]
ignore defender effective level modifiers [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 3
force_placement = true
}
Transitionable
{
num_states = 3
}
Pathfinding
{
immobile = true
}
Stats
{
set_item_drop_slots = 0
set_cannot_be_converted_or_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
immune_to_labyrinth_degen_effect = 1
immune_to_lava_damage = 1
damage_taken_+%_from_spike_traps_final = -100
damage_taken_+%_from_arrow_traps_final = -100
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
corpse_cannot_be_destroyed = 1
minion_dies_when_parent_dies = 1
cannot_have_life_leeched_from = 1
cannot_have_mana_leeched_from = 1
}
Life
{
corpse_usable = false
}
Actor
{
basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemBleedNovaProximityShield"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Endless Sting",
life = 2,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"ReviveAfterDuration",
"BleedNova",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
name = "ReviveAfterDuration",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"cast_on_death_%",
},
levels = {
[1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BleedNova"] = {
name = "Bleed Nova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Enemies hit by this nova will bleed",
skillTypes = {
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Spell] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"%_of_life_to_deal_as_damage",
"%_of_es_to_deal_as_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"global_bleed_on_hit",
"ignore_defender_effective_level_modifiers",
},
levels = {
[1] = {10, 6, -75, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, },
[2] = {20, 12, -75, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, },
},
}
damage taken +% from arrow traps final [-100]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
消灭怪物不能获得药剂充能
| Family | MonsterSlainNoFlaskCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | flask |
level [0]
| Name | 灵能之盾 |
|---|---|
| Family | MonsterNemesis |
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
造成流血
| Family | TotemCastsBleedNovaText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cant touch this [1]
| Family | CantTouchThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
cant possess this [1]
| Family | CantPossessThis |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 罪魂 (7) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















