Ardência Sem Fim
        
     Construto
Construtodamage taken +% from arrow traps final [-100]
Monstros não concedem Cargas de Frascos quando Mortos
Causa Sangramento
Monstros não concedem Cargas de Frascos quando Mortos
Causa Sangramento
cant touch this [1]
cant possess this [1]
        cant possess this [1]
            Endless Sting
        
    | Spectre | N | 
|---|---|
| Tags | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour | 
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistência
 0
0
 0
0
 0
0
 0
0Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemBleedNova
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
57,580
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.5
Experiência
10,255
Minion Life
2,791
Minion Damage
298
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 6 segundos
100% de chance de Ativar esta Magia ao Morrer
BleedNova
Area, Damage, Spell, AreaSpell
Explosão Sangrenta
Tempo de Conjuração: 1 seg
Recarga: 1.5 seg
Inimigos acertados por essa explosão sangrarão.
Causa Sangramento
% of es to deal as damage [6]
% of life to deal as damage [10]
ignore defender effective level modifiers [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
	blocking = true
	object_size = 3
	force_placement = true
}
Transitionable
{
	num_states = 3
}
Pathfinding
{
	immobile = true
}
Stats
{
	set_item_drop_slots = 0
	set_cannot_be_converted_or_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	immune_to_labyrinth_degen_effect = 1
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	corpse_cannot_be_destroyed = 1
	minion_dies_when_parent_dies = 1
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
}
Life
{
	corpse_usable = false
}
Actor 
{ 
	basic_action = "Emerge"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemBleedNova"] = {
    name = "Endless Sting",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "BleedNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BleedNova"] = {
    name = "Bleed Nova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enemies hit by this nova will bleed",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "%_of_life_to_deal_as_damage",
        "%_of_es_to_deal_as_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_bleed_on_hit",
        "ignore_defender_effective_level_modifiers",
    },
    levels = {
        [1] = {10, 6, -75, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {20, 12, -75, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
    },
}
 Ganhe 15% do Dano Físico do Ataque como Dano Extra de Raio
| Id | LabyrinthArrowTrapDamageTaken2_ | 
|---|---|
| Family | LabyrinthTrapDamage | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
(101–106)% mais Recuperação se usado enquanto em Vida Baixa
| Id | MonsterNoFlaskCharges | 
|---|---|
| Family | MonsterSlainNoFlaskCharges | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | flask | 
Causa Sangramento
| Id | TotemCastsBleedNovaText | 
|---|---|
| Family | TotemCastsBleedNovaText | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Velocidade de Ataque aumentada em 100% quando em Vida Baixa
| Id | TormentCantTouchThis | 
|---|---|
| Family | CantTouchThis | 
| Domains | monstro (3) | 
| GenerationType | Torment (7) | 
| Req. level | 1 | 
| Stats | 
Velocidade de Movimento aumentada em 100% quando em Vida Baixa
| Id | TormentCantPossessThis | 
|---|---|
| Family | CantPossessThis | 
| Domains | monstro (3) | 
| GenerationType | Torment (7) | 
| Req. level | 1 | 
| Stats | 
            Ardência Sem Fim
        
     Construto
Construtodamage taken +% from arrow traps final [-100]
Monstros não concedem Cargas de Frascos quando Mortos
level [0]
Causa Sangramento
Monstros não concedem Cargas de Frascos quando Mortos
level [0]
Causa Sangramento
cant touch this [1]
cant possess this [1]
        cant possess this [1]
            Endless Sting
        
    | Spectre | N | 
|---|---|
| Tags | construct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, physical_affinity, plate_armour | 
Vida
200%
Armadura
+100%
Ailment Threshold
200%
Resistência
 0
0
 0
0
 0
0
 0
0Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemBleedNovaProximityShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
12,867
Armadura
57,580
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.5
Experiência
10,255
Minion Life
2,791
Minion Damage
298
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 6 segundos
100% de chance de Ativar esta Magia ao Morrer
BleedNova
Area, Damage, Spell, AreaSpell
Explosão Sangrenta
Tempo de Conjuração: 1 seg
Recarga: 1.5 seg
Inimigos acertados por essa explosão sangrarão.
Causa Sangramento
% of es to deal as damage [6]
% of life to deal as damage [10]
ignore defender effective level modifiers [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]

Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
	blocking = true
	object_size = 3
	force_placement = true
}
Transitionable
{
	num_states = 3
}
Pathfinding
{
	immobile = true
}
Stats
{
	set_item_drop_slots = 0
	set_cannot_be_converted_or_dominated = 1
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_physical_damage_reduction_%_per_endurance_charge = 5
	set_resist_all_elements_%_per_endurance_charge = 5
	set_immune_vaal_lighting_warp = 1
	immune_to_labyrinth_degen_effect = 1
	immune_to_lava_damage = 1
	damage_taken_+%_from_spike_traps_final = -100
	damage_taken_+%_from_arrow_traps_final = -100
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	corpse_cannot_be_destroyed = 1
	minion_dies_when_parent_dies = 1
	cannot_have_life_leeched_from = 1
	cannot_have_mana_leeched_from = 1
}
Life
{
	corpse_usable = false
}
Actor 
{ 
	basic_action = "Emerge"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemBleedNovaProximityShield"] = {
    name = "Endless Sting",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "BleedNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BleedNova"] = {
    name = "Bleed Nova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Enemies hit by this nova will bleed",
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Spell] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "%_of_life_to_deal_as_damage",
        "%_of_es_to_deal_as_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_bleed_on_hit",
        "ignore_defender_effective_level_modifiers",
    },
    levels = {
        [1] = {10, 6, -75, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {20, 12, -75, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
    },
}
 Ganhe 15% do Dano Físico do Ataque como Dano Extra de Raio
| Id | LabyrinthArrowTrapDamageTaken2_ | 
|---|---|
| Family | LabyrinthTrapDamage | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
(101–106)% mais Recuperação se usado enquanto em Vida Baixa
| Id | MonsterNoFlaskCharges | 
|---|---|
| Family | MonsterSlainNoFlaskCharges | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Craft Tags | flask | 
Dano aumentado em 20%
Área de Efeito aumentada em 30%
Tamanho do Personagem aumentado em 15%
Não Pode ser Atordoado
Velocidade de Ação não pode ser modificada para abaixo do valor base
Velocidade de Movimento não pode ser modificada para abaixo do valor base
Ganha 2 Cargas de Tolerância por segundo se foi Acertado Recentemente
   | Id | PopUpTotemProximityShield | 
|---|---|
| Name | Escudo de Proximidade | 
| Family | MonsterNemesis | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Causa Sangramento
| Id | TotemCastsBleedNovaText | 
|---|---|
| Family | TotemCastsBleedNovaText | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | 
Velocidade de Ataque aumentada em 100% quando em Vida Baixa
| Id | TormentCantTouchThis | 
|---|---|
| Family | CantTouchThis | 
| Domains | monstro (3) | 
| GenerationType | Torment (7) | 
| Req. level | 1 | 
| Stats | 
Velocidade de Movimento aumentada em 100% quando em Vida Baixa
| Id | TormentCantPossessThis | 
|---|---|
| Family | CantPossessThis | 
| Domains | monstro (3) | 
| GenerationType | Torment (7) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































