火炎兽
恶魔
Flame Beast
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, 施法, demon, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, small_height |
生命
300%
异常状态临界值
300%
抗性
40 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
80%
类型
FlamebearerStationaryDefensive
Metadata
FlameBearerTalismanT2Ghost
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TalismanT2IncinerateBlue
法术, 投射物, 玩家投射物, 伤害, 图腾技能, 火焰
烧毁
伤害效用: 30%
施放间隔: 0.2 秒
从手中散发出火焰之柱. 当你站在相同地点施放的时间越久, 火焰的范围和伤害都会随之增加.
技能可重复施放 100 次
投射物贯穿所有目标
造成 159.5 - 212.6 火焰伤害
投射物速度加快 20%
每一阶会使击中伤害和异常状态伤害总增 100%
base is projectile [1]
投射物贯穿所有目标
造成 159.5 - 212.6 火焰伤害
投射物速度加快 20%
每一阶会使击中伤害和异常状态伤害总增 100%
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "Delete();" } DiesAfterTime { } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_power_charges = 0 set_max_endurance_charges = 0 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerTalismanT2Ghost"] = { name = "Flame Beast", life = 3, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "TalismanT2IncinerateBlue", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TalismanT2IncinerateBlue"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "skill_repeat_count", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 100, 20, 100, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }