Flammenbestie
Dämon
Flame Beast
SpectreY
Tagsanimal_claw_weapon, Zauberer, demon, fire_affinity, ghost_armour, ghost_blood, immobile, is_unarmed, small_height
Leben
300%
Ailment Threshold
300%
Widerstand
40 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
80%
Type
FlamebearerStationaryDefensive
Metadata
FlameBearerTalismanT2Ghost
Stufe
68
Leben
19,300
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
TalismanT2IncinerateBlue
Spell, Projectile, ProjectilesFromUser, Damage, Totemable, Fire
Verbrennen
Effektivität zusätzlichen Schadens: 30%
Zauberzeit: 0.2 Sek.
Entfesselt eine Feuerflut aus Eurer Hand. Je länger Ihr diesen Zauber von einer Stelle aus wirkt, desto größer und stärker werden die Flammen.
Fertigkeiten wiederholen sich 100 zusätzliche Male
Projektile durchbohren alle Ziele
Verursacht 159.5 bis 212.6 Feuerschaden
20% erhöhte Projektilgeschwindigkeit
100% mehr Schaden mit Treffern und Beeinträchtigungen für jede Phase
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "Delete();"
}

DiesAfterTime
{
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_hidden_monster = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerTalismanT2Ghost"] = {
    name = "Flame Beast",
    life = 3,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TalismanT2IncinerateBlue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanT2IncinerateBlue"] = {
    name = "Incinerate",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "flamethrower_damage_+%_per_stage_final",
        "base_projectile_speed_+%",
        "skill_repeat_count",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.89999997615814, 1.2000000476837, 100, 20, 100, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}