炎泣
构造体
Flameweeper
幽魂N
标签施法, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
生命
150%
护甲
+100%
异常状态临界值
150%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
2.25 秒
伤害分布
±20%
经验值
60%
Model Size
130%
类型
MonsterTotemHeiTiki
Metadata
HeiTikiBoss
等级
68
生命
9,650
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
2.25
经验值
6,153
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MonsterProjectileSpellHeiTiki
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 390.2 - 613.2 闪电伤害
施法速度总降 33%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

Stats
{
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_ignores_delve_darkness_mechanic = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/HeiTikiBoss"] = {
    name = "Flameweeper",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterProjectileSpellHeiTiki",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellHeiTiki"] = {
    name = "MonsterProjectileSpellHeiTiki",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
炎泣
构造体
Flameweeper
幽魂N
标签施法, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
生命
150%
护甲
+100%
异常状态临界值
150%
抗性
0 0 0 0
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
2.25 秒
伤害分布
±20%
经验值
60%
Model Size
130%
类型
MonsterTotemHeiTiki
Metadata
HeiTikiMapBoss
等级
68
生命
9,650
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
2.25
经验值
6,153
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MonsterProjectileSpellHeiTiki
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 390.2 - 613.2 闪电伤害
施法速度总降 33%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

Stats
{
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_ignores_delve_darkness_mechanic = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/HeiTikiMapBoss"] = {
    name = "Flameweeper",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterProjectileSpellHeiTiki",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellHeiTiki"] = {
    name = "MonsterProjectileSpellHeiTiki",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}