Flammenheuler
Konstrukt
Flameweeper
SpectreN
TagsZauberer, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
Leben
150%
Rüstung
+100%
Ailment Threshold
150%
Widerstand
0 0 0 0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
130%
Type
MonsterTotemHeiTiki
Metadata
HeiTikiBoss
Stufe
68
Leben
9,650
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
2.25
Erfahrung
6,153
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MonsterProjectileSpellHeiTiki
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 390.2 bis 613.2 Blitzschaden
33% weniger Zaubergeschwindigkeit
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

Stats
{
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_ignores_delve_darkness_mechanic = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/HeiTikiBoss"] = {
    name = "Flameweeper",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterProjectileSpellHeiTiki",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellHeiTiki"] = {
    name = "MonsterProjectileSpellHeiTiki",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
Flammenheuler
Konstrukt
Flameweeper
SpectreN
TagsZauberer, construct, immobile, is_unarmed, karui, lightning_affinity, mud_blood, not_dex, not_int, ranged, small_height, stone_armour
Leben
150%
Rüstung
+100%
Ailment Threshold
150%
Widerstand
0 0 0 0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
130%
Type
MonsterTotemHeiTiki
Metadata
HeiTikiMapBoss
Stufe
68
Leben
9,650
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
2.25
Erfahrung
6,153
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MonsterProjectileSpellHeiTiki
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 390.2 bis 613.2 Blitzschaden
33% weniger Zaubergeschwindigkeit
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

Stats
{
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_ignores_delve_darkness_mechanic = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotemNonNormal"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/HeiTikiMapBoss"] = {
    name = "Flameweeper",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterProjectileSpellHeiTiki",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProjectileSpellHeiTiki"] = {
    name = "MonsterProjectileSpellHeiTiki",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_cast_speed_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.1000000238419, -33, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.98000001907349, 1.539999961853, -33, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}