铸炼元素之球
构造体
Forged Orb Elemental
幽魂N
标签施法, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, no_strider_mod, not_dex, not_str, physical_affinity, puncturing_weapon, slow_movement, unusable_corpse, water_elemental
生命
196%
生命转为护盾
150%
异常状态临界值
196%
抗性
0 0 75 0
伤害
127%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.305 秒
伤害分布
±20%
经验值
140%
Model Size
100%
类型
CrucibleWaterSpiral
Metadata
WaterSpiral
等级
68
生命
-6,305
护甲
28,790
闪避值
4,739
能量护盾
18,013
伤害
474
法术伤害
474
命中
580
攻击间隔
1.305
经验值
14,357
召唤物生命
-1,368
Minion Energy Shield
3,907
召唤物伤害
379
异常状态临界值
12,609
冰缓
40
Shock
40
Brittle
226
Scorch
40
Sap
110
MeleeAtAnimationSpeedLightning
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 380–569
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
BreachLightningOrbsCrucible
法术, 伤害, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
造成 534.9 - 1605 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 10
基础额外效果持续时间 5
is area damage [1]
spell maximum action distance +% [50]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"

StateMachine
{
	on_state_broken_out_1 = "AddAttachedObjectToBones( Metadata/Monsters/LeagueCrucible/Lightning/AttachedObjects/whirlpoolmonster_Lightning_attach.ao, jnt_WaterSphere01 );"
}

Life
{
	on_death = "DetachAllContainingText( whirlpoolmonster_Lightning_attach );"
	on_spawned_dead = "DetachAllContainingText( whirlpoolmonster_Lightning_attach );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Lightning/WaterSpiral"] = {
    name = "Forged Orb Elemental",
    life = 1.96,
    energyShield = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.27,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedLightning",
        "BreachLightningOrbsCrucible",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedLightning"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachLightningOrbsCrucible"] = {
    name = "BreachLightningOrbsCrucible",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "base_secondary_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 10000, 50, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
Actor.basic_actionEmerge, ChangeToStance2
Life.corpse_usablefalse
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