食腐者葛纳
恶魔
区域: 炙阳峡谷
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
幽魂N
地区炙阳峡谷
标签beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, I_see_brothers_card, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon
生命
300%
护甲
+25%
闪避值
+60%
异常状态临界值
300%
抗性
40 40 40 25
伤害
282%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PitbullMapBoss
Metadata
PitbullMapBoss
等级
71
生命
620,137
护甲
45,591
闪避值
8,416
能量护盾
0
伤害
1,436
法术伤害
2,144
命中
326
攻击间隔
1.17585
经验值
120,439
异常状态临界值
353,478
冰缓
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2281–3422
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 2281–3422
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总降 10%
skill double hits when dual wielding [1]
PitBullBossCharge
攻击
基本伤害: 2281–3422
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 8 秒
伤害总增 30%
流血伤害总增 +40%
导致流血
MonsterVengeance
攻击, 范围, 近战, 被触发, 可触发, InbuiltTrigger, 物理, 冷却
复仇
基本伤害: 2281–3422
暴击几率: 5%
攻击伤害: 113%
攻击伤害: 113%
攻击间隔: 1.755 秒
冷却时间: 1.2 秒
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
攻击伤害总增 13%
被击中时有 30% 的几率触发该技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullMapBoss"] = {
    name = "Gnar, Eater of Carrion",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.82,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "MeleeAtAnimationSpeedUnique",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "active_skill_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 食腐者葛纳
    恶魔
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    幽魂N
    标签beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    生命
    300%
    护甲
    +25%
    闪避值
    +60%
    异常状态临界值
    300%
    抗性
    40 40 40 25
    伤害
    282%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    PitbullMapBoss
    Metadata
    PitbullMapBossStandalone
    等级
    68
    生命
    418,039
    护甲
    35,988
    闪避值
    7,582
    能量护盾
    0
    伤害
    1,200
    法术伤害
    1,791
    命中
    290
    攻击间隔
    1.17585
    经验值
    112,805
    异常状态临界值
    263,365
    冰缓
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1905–2858
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
    双持打击
    基本伤害: 1905–2858
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 5 秒
    使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
    伤害总降 10%
    skill double hits when dual wielding [1]
    PitBullBossCharge
    攻击
    基本伤害: 1905–2858
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 8 秒
    伤害总增 30%
    流血伤害总增 +39%
    导致流血
    MonsterVengeance
    攻击, 范围, 近战, 被触发, 可触发, InbuiltTrigger, 物理, 冷却
    复仇
    基本伤害: 1905–2858
    暴击几率: 5%
    攻击伤害: 111%
    攻击伤害: 111%
    攻击间隔: 1.755 秒
    冷却时间: 1.2 秒
    你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
    攻击伤害总增 11%
    被击中时有 30% 的几率触发该技能
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossStandalone"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 食腐者葛纳
    恶魔
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    幽魂N
    标签beast, canine_beast, demon, elder_map_boss, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, non_attacking, not_int, red_blood, slashing_weapon
    生命
    300%
    护甲
    +25%
    闪避值
    +60%
    异常状态临界值
    300%
    抗性
    40 40 40 25
    伤害
    282%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    PitbullMapBoss
    Metadata
    PitbullMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossElder"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 食腐者葛纳
    恶魔
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    幽魂N
    标签beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
    生命
    100%
    护甲
    +25%
    闪避值
    +60%
    异常状态临界值
    100%
    抗性
    40 40 40 25
    伤害
    176%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    68%
    类型
    PitbullEmergeMapBoss
    Metadata
    PitbullEmergeMapBoss
    等级
    68
    生命
    139,346
    护甲
    35,988
    闪避值
    7,582
    能量护盾
    0
    伤害
    749
    法术伤害
    1,118
    命中
    290
    攻击间隔
    1.17585
    经验值
    56,403
    异常状态临界值
    87,788
    冰缓
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1189–1784
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
    双持打击
    基本伤害: 1189–1784
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 5 秒
    使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
    伤害总降 10%
    skill double hits when dual wielding [1]
    PitBullBossCharge
    攻击
    基本伤害: 1189–1784
    暴击几率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 8 秒
    伤害总增 30%
    流血伤害总增 +39%
    导致流血
    MonsterVengeance
    攻击, 范围, 近战, 被触发, 可触发, InbuiltTrigger, 物理, 冷却
    复仇
    基本伤害: 1189–1784
    暴击几率: 5%
    攻击伤害: 111%
    攻击伤害: 111%
    攻击间隔: 1.755 秒
    冷却时间: 1.2 秒
    你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
    攻击伤害总增 11%
    被击中时有 30% 的几率触发该技能
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake );"
    	create_state_2 = "PlayAnimation( pit_idle );"
    }
    
    Animated
    {
    	on_end_pit_wake = "PlayAnimation( pit_idle );"
    }
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullEmergeMapBoss"] = {
        name = "Gnar, Eater of Carrion",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域