食腐者葛纳
恶魔
区域: 炙阳峡谷
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
幽魂 | N |
---|---|
地区 | 炙阳峡谷 |
标签 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, I_see_brothers_card, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon |
生命
300%
护甲
+25%
闪避值
+60%
异常状态临界值
300%
抗性
40 40 40 25
伤害
282%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PitbullMapBoss
Metadata
PitbullMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
71
生命
620,137
护甲
45,591
闪避值
8,416
能量护盾
0
伤害
1,436
法术伤害
2,144
命中
326
攻击间隔
1.17585
经验值
120,439
异常状态临界值
353,478
冰缓
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2281–3422
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 2281–3422
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总降 10%
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
攻击
基本伤害: 2281–3422
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 8 秒
伤害总增 30%
流血伤害总增 +40%
导致流血
流血伤害总增 +40%
导致流血
MonsterVengeance
攻击, 范围, 近战, 被触发, 可触发, InbuiltTrigger, 物理, 冷却
复仇
基本伤害: 2281–3422
暴击几率: 5%
攻击伤害: 113%
攻击伤害: 113%
攻击间隔: 1.755 秒
冷却时间: 1.2 秒
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
攻击伤害总增 13%
被击中时有 30% 的几率触发该技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
被击中时有 30% 的几率触发该技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullMapBoss"] = { name = "Gnar, Eater of Carrion", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.82, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
食腐者葛纳
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
幽魂 | N |
---|---|
标签 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss |
生命
300%
护甲
+25%
闪避值
+60%
异常状态临界值
300%
抗性
40 40 40 25
伤害
282%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PitbullMapBoss
Metadata
PitbullMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
418,039
护甲
35,988
闪避值
7,582
能量护盾
0
伤害
1,200
法术伤害
1,791
命中
290
攻击间隔
1.17585
经验值
112,805
异常状态临界值
263,365
冰缓
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1905–2858
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 1905–2858
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总降 10%
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
攻击
基本伤害: 1905–2858
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 8 秒
伤害总增 30%
流血伤害总增 +39%
导致流血
流血伤害总增 +39%
导致流血
MonsterVengeance
攻击, 范围, 近战, 被触发, 可触发, InbuiltTrigger, 物理, 冷却
复仇
基本伤害: 1905–2858
暴击几率: 5%
攻击伤害: 111%
攻击伤害: 111%
攻击间隔: 1.755 秒
冷却时间: 1.2 秒
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
攻击伤害总增 11%
被击中时有 30% 的几率触发该技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
被击中时有 30% 的几率触发该技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullMapBossStandalone"] = { name = "Gnar, Eater of Carrion", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.82, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
食腐者葛纳
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
幽魂 | N |
---|---|
标签 | beast, canine_beast, demon, elder_map_boss, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, non_attacking, not_int, red_blood, slashing_weapon |
生命
300%
护甲
+25%
闪避值
+60%
异常状态临界值
300%
抗性
40 40 40 25
伤害
282%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PitbullMapBoss
Metadata
PitbullMapBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullMapBossElder"] = { name = "Gnar, Eater of Carrion", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.82, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
食腐者葛纳
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
幽魂 | N |
---|---|
标签 | beast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height |
生命
100%
护甲
+25%
闪避值
+60%
异常状态临界值
100%
抗性
40 40 40 25
伤害
176%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.755 秒
伤害分布
±20%
经验值
100%
Model Size
68%
类型
PitbullEmergeMapBoss
Metadata
PitbullEmergeMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
139,346
护甲
35,988
闪避值
7,582
能量护盾
0
伤害
749
法术伤害
1,118
命中
290
攻击间隔
1.17585
经验值
56,403
异常状态临界值
87,788
冰缓
278
Shock
278
Brittle
1,570
Scorch
278
Sap
767
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1189–1784
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 1189–1784
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
伤害总降 10%
skill double hits when dual wielding [1]
skill double hits when dual wielding [1]
PitBullBossCharge
攻击
基本伤害: 1189–1784
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 8 秒
伤害总增 30%
流血伤害总增 +39%
导致流血
流血伤害总增 +39%
导致流血
MonsterVengeance
攻击, 范围, 近战, 被触发, 可触发, InbuiltTrigger, 物理, 冷却
复仇
基本伤害: 1189–1784
暴击几率: 5%
攻击伤害: 111%
攻击伤害: 111%
攻击间隔: 1.755 秒
冷却时间: 1.2 秒
你被击中时有机会对周围的敌人进行一次快速的反击. 攻击区域范围会受到武器攻击范围的影响.
攻击伤害总增 11%
被击中时有 30% 的几率触发该技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
被击中时有 30% 的几率触发该技能
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_1 = "PlayAnimation( pit_wake );" create_state_2 = "PlayAnimation( pit_idle );" } Animated { on_end_pit_wake = "PlayAnimation( pit_idle );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Pitbull/PitbullEmergeMapBoss"] = { name = "Gnar, Eater of Carrion", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.76, damageSpread = 0.2, attackTime = 1.755, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MonsterDualStrikePitbull", "MeleeAtAnimationSpeedUnique", "PitBullBossCharge", "MonsterVengeance", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterDualStrikePitbull"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_double_hits_when_dual_wielding", }, levels = { [1] = {-10, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PitBullBossCharge"] = { name = "PitBullBossCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "active_skill_damage_+%_final", "global_bleed_on_hit", }, levels = { [1] = {16, 30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [2] = {18, 30, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {19, 30, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [4] = {21, 30, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [5] = {22, 30, levelRequirement = 18, statInterpolation = {1}, cost = { }, }, [6] = {24, 30, levelRequirement = 22, statInterpolation = {1}, cost = { }, }, [7] = {25, 30, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [8] = {27, 30, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [9] = {28, 30, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [10] = {30, 30, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [11] = {31, 30, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [12] = {66, 30, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [13] = {69, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [14] = {73, 30, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {77, 30, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [16] = {80, 30, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [17] = {84, 30, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {88, 30, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {91, 30, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {39, 30, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {39, 30, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {40, 30, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {40, 30, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {39, 30, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {38, 30, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {36, 30, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {35, 30, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {34, 30, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {32, 30, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {31, 30, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {29, 30, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {28, 30, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {27, 30, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {25, 30, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVengeance"] = { name = "Vengeance", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggered] = true, [SkillType.Triggerable] = true, [SkillType.InbuiltTrigger] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_counterattack_trigger_on_hit_%", "attack_unusable_if_triggerable", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {}, cost = { }, }, [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {}, cost = { }, }, [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {}, cost = { }, }, [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {}, cost = { }, }, [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {}, cost = { }, }, [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {}, cost = { }, }, [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {}, cost = { }, }, [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {}, cost = { }, }, [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {}, cost = { }, }, [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {}, cost = { }, }, [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {}, cost = { }, }, [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {}, cost = { }, }, [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {}, cost = { }, }, [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.