Gnar, le Mangeur de charognes
Démon
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
SpectreN
AreaCanyon, Carte
Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, I_see_brothers_card, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon
Vie
300%
Armure
+40%
Évasion
+60%
Ailment Threshold
300%
Résistance
40 40 40 25
Damage
282%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
PitbullMapBoss
Metadata
PitbullMapBoss
Niveau
71
Vie
620,137
Armure
51,062
Évasion
8,416
Bouclier d'énergie
0
Damage
1,436
Dégâts des sorts
2,144
Précision
326
Attack Time
1.17585
Expérience
120,439
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2281–3422
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Frappes simultanées
Base Damage: 2281–3422
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
10% de Perte de Dégâts
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 2281–3422
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 8 sec.
30% Davantage de Dégâts
+40% Davantage de Dégâts avec le Saignement
Inflige le Saignement
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vengeance
Base Damage: 2281–3422
Chances de coup critique: 5%
Dégâts d'Attaque: 113%
Dégâts d'Attaque: 113%
Attack Time: 1.755 sec.
Temps de recharge: 1.2 sec.
Une contre-attaque envers tous les ennemis situés autour de vous, qui a des chances de se déclencher lorsque vous êtes touché. L'allonge augmente la zone d'effet de cette attaque. Nécessite une arme de mêlée.
13% Davantage de Dégâts d'Attaque
30% de chances de déclencher cette Aptitude lorsque vous êtes Touché
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullMapBoss"] = {
    name = "Gnar, Eater of Carrion",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.82,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "MeleeAtAnimationSpeedUnique",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "active_skill_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gnar, le Mangeur de charognes
    Démon
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Vie
    300%
    Armure
    +40%
    Évasion
    +60%
    Ailment Threshold
    300%
    Résistance
    40 40 40 25
    Damage
    282%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PitbullMapBoss
    Metadata
    PitbullMapBossStandalone
    Niveau
    68
    Vie
    418,039
    Armure
    40,306
    Évasion
    7,582
    Bouclier d'énergie
    0
    Damage
    1,200
    Dégâts des sorts
    1,791
    Précision
    290
    Attack Time
    1.17585
    Expérience
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1905–2858
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Frappes simultanées
    Base Damage: 1905–2858
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Temps de recharge: 5 sec.
    Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
    10% de Perte de Dégâts
    skill double hits when dual wielding [1]
    PitBullBossCharge
    Attack
    Base Damage: 1905–2858
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Temps de recharge: 8 sec.
    30% Davantage de Dégâts
    +39% Davantage de Dégâts avec le Saignement
    Inflige le Saignement
    MonsterVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    Vengeance
    Base Damage: 1905–2858
    Chances de coup critique: 5%
    Dégâts d'Attaque: 111%
    Dégâts d'Attaque: 111%
    Attack Time: 1.755 sec.
    Temps de recharge: 1.2 sec.
    Une contre-attaque envers tous les ennemis situés autour de vous, qui a des chances de se déclencher lorsque vous êtes touché. L'allonge augmente la zone d'effet de cette attaque. Nécessite une arme de mêlée.
    11% Davantage de Dégâts d'Attaque
    30% de chances de déclencher cette Aptitude lorsque vous êtes Touché
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossStandalone"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gnar, le Mangeur de charognes
    Démon
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, elder_map_boss, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, non_attacking, not_int, red_blood, slashing_weapon
    Vie
    300%
    Armure
    +40%
    Évasion
    +60%
    Ailment Threshold
    300%
    Résistance
    40 40 40 25
    Damage
    282%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    PitbullMapBoss
    Metadata
    PitbullMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossElder"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gnar, Mangeur de charognes
    Démon
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
    Vie
    100%
    Armure
    +40%
    Évasion
    +60%
    Ailment Threshold
    100%
    Résistance
    40 40 40 25
    Damage
    176%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    68%
    Type
    PitbullEmergeMapBoss
    Metadata
    PitbullEmergeMapBoss
    Niveau
    68
    Vie
    139,346
    Armure
    40,306
    Évasion
    7,582
    Bouclier d'énergie
    0
    Damage
    749
    Dégâts des sorts
    1,118
    Précision
    290
    Attack Time
    1.17585
    Expérience
    56,403
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1189–1784
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Frappes simultanées
    Base Damage: 1189–1784
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Temps de recharge: 5 sec.
    Une attaque simultanée avec l'arme principale et secondaire, qui inflige les dégâts des deux armes en un seul coup. Fonctionne uniquement avec une arme dans chaque main, et ne fonctionne pas avec les baguettes.
    10% de Perte de Dégâts
    skill double hits when dual wielding [1]
    PitBullBossCharge
    Attack
    Base Damage: 1189–1784
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Temps de recharge: 8 sec.
    30% Davantage de Dégâts
    +39% Davantage de Dégâts avec le Saignement
    Inflige le Saignement
    MonsterVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    Vengeance
    Base Damage: 1189–1784
    Chances de coup critique: 5%
    Dégâts d'Attaque: 111%
    Dégâts d'Attaque: 111%
    Attack Time: 1.755 sec.
    Temps de recharge: 1.2 sec.
    Une contre-attaque envers tous les ennemis situés autour de vous, qui a des chances de se déclencher lorsque vous êtes touché. L'allonge augmente la zone d'effet de cette attaque. Nécessite une arme de mêlée.
    11% Davantage de Dégâts d'Attaque
    30% de chances de déclencher cette Aptitude lorsque vous êtes Touché
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake );"
    	create_state_2 = "PlayAnimation( pit_idle );"
    }
    
    Animated
    {
    	on_end_pit_wake = "PlayAnimation( pit_idle );"
    }
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullEmergeMapBoss"] = {
        name = "Gnar, Eater of Carrion",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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