นาร์ ผู้สวาปามซากศพ
ปีศาจ
ด่าน: Canyon Map
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
SpectreN
AreaCanyon Map
Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, I_see_brothers_card, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon
พลังชีวิต
300%
เกราะ
+40%
การหลบหลีก
+60%
Ailment Threshold
300%
ค่าต้านทาน
40 40 40 25
Damage
282%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
PitbullMapBoss
Metadata
PitbullMapBoss
เลเวล
80
พลังชีวิต
4,218,344
เกราะ
102,817
การหลบหลีก
11,398
โล่พลังงาน
0
Damage
2,435
ความเสียหายเวท
3,634
ความแม่นยำ
462
Attack Time
1.17585
ค่าประสบการณ์
139,832
Ailment Threshold
2,024,805
Chill
6,402
Shock
6,402
Brittle
36,222
Scorch
6,402
Sap
17,689
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 3866–5799
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
ฟาดคู่ (Dual Strike)
Base Damage: 3866–5799
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 5 วินาที
โจมตีด้วยอาวุธทั้งสอง สร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการฟาดครั้งเดียว ต้องถือ อาวุธคู่ เท่านั้น ไม่สามารถใช้กับ ไม้กายสิทธิ์ ได้
สร้างความเสียหาย ลดลง อีก 10%
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 3866–5799
โอกาสคริติคอล: 5%
Attack Time: 1.755 วินาที
คูลดาวน์: 8 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 30%
เพิ่มความเสียหาย เลือดไหล อีก +28%
สร้างสถานะ เลือดไหล
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
ทวงแค้น (Vengeance)
Base Damage: 3866–5799
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 123%
ความเสียหายโจมตี: 123%
Attack Time: 1.755 วินาที
คูลดาวน์: 1.2 วินาที
มีโอกาสทำการโจมตีสวนกลับศัตรูทุกตัวที่อยู่รอบตัวคุณเมื่อคุณถูกปะทะ การโจมตีนี้จะมีพื้นที่เพิ่มขึ้นตามระยะอาวุธของคุณ ต้องใช้กับ อาวุธประชิด เท่านั้น
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 23%
มีโอกาสทริกเกอร์ สกิลนี้ 30% เมื่อถูกปะทะ
คุณไม่สามารถใช้ การโจมตีนี้ ได้โดยตรง
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullMapBoss"] = {
    name = "Gnar, Eater of Carrion",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.82,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "MeleeAtAnimationSpeedUnique",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "active_skill_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • นาร์ ผู้สวาปามซากศพ
    ปีศาจ
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    พลังชีวิต
    300%
    เกราะ
    +40%
    การหลบหลีก
    +60%
    Ailment Threshold
    300%
    ค่าต้านทาน
    40 40 40 25
    Damage
    282%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    PitbullMapBoss
    Metadata
    PitbullMapBossStandalone
    เลเวล
    68
    พลังชีวิต
    418,039
    เกราะ
    40,306
    การหลบหลีก
    7,582
    โล่พลังงาน
    0
    Damage
    1,200
    ความเสียหายเวท
    1,791
    ความแม่นยำ
    290
    Attack Time
    1.17585
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1905–2858
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    ฟาดคู่ (Dual Strike)
    Base Damage: 1905–2858
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 5 วินาที
    โจมตีด้วยอาวุธทั้งสอง สร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการฟาดครั้งเดียว ต้องถือ อาวุธคู่ เท่านั้น ไม่สามารถใช้กับ ไม้กายสิทธิ์ ได้
    สร้างความเสียหาย ลดลง อีก 10%
    skill double hits when dual wielding [1]
    PitBullBossCharge
    Attack
    Base Damage: 1905–2858
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 30%
    เพิ่มความเสียหาย เลือดไหล อีก +39%
    สร้างสถานะ เลือดไหล
    MonsterVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    ทวงแค้น (Vengeance)
    Base Damage: 1905–2858
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 111%
    ความเสียหายโจมตี: 111%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 1.2 วินาที
    มีโอกาสทำการโจมตีสวนกลับศัตรูทุกตัวที่อยู่รอบตัวคุณเมื่อคุณถูกปะทะ การโจมตีนี้จะมีพื้นที่เพิ่มขึ้นตามระยะอาวุธของคุณ ต้องใช้กับ อาวุธประชิด เท่านั้น
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 11%
    มีโอกาสทริกเกอร์ สกิลนี้ 30% เมื่อถูกปะทะ
    คุณไม่สามารถใช้ การโจมตีนี้ ได้โดยตรง
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossStandalone"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • นาร์ ผู้สวาปามซากศพ
    ปีศาจ
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, elder_map_boss, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, non_attacking, not_int, red_blood, slashing_weapon
    พลังชีวิต
    300%
    เกราะ
    +40%
    การหลบหลีก
    +60%
    Ailment Threshold
    300%
    ค่าต้านทาน
    40 40 40 25
    Damage
    282%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    PitbullMapBoss
    Metadata
    PitbullMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossElder"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • นาร์ ผู้สวาปามซากศพ
    ปีศาจ
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
    พลังชีวิต
    100%
    เกราะ
    +40%
    การหลบหลีก
    +60%
    Ailment Threshold
    100%
    ค่าต้านทาน
    40 40 40 25
    Damage
    176%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    68%
    Type
    PitbullEmergeMapBoss
    Metadata
    PitbullEmergeMapBoss
    เลเวล
    68
    พลังชีวิต
    139,346
    เกราะ
    40,306
    การหลบหลีก
    7,582
    โล่พลังงาน
    0
    Damage
    749
    ความเสียหายเวท
    1,118
    ความแม่นยำ
    290
    Attack Time
    1.17585
    ค่าประสบการณ์
    56,403
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1189–1784
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    ฟาดคู่ (Dual Strike)
    Base Damage: 1189–1784
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 5 วินาที
    โจมตีด้วยอาวุธทั้งสอง สร้างความเสียหายจากอาวุธทั้งสองพร้อมกันในการฟาดครั้งเดียว ต้องถือ อาวุธคู่ เท่านั้น ไม่สามารถใช้กับ ไม้กายสิทธิ์ ได้
    สร้างความเสียหาย ลดลง อีก 10%
    skill double hits when dual wielding [1]
    PitBullBossCharge
    Attack
    Base Damage: 1189–1784
    โอกาสคริติคอล: 5%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 8 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 30%
    เพิ่มความเสียหาย เลือดไหล อีก +39%
    สร้างสถานะ เลือดไหล
    MonsterVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    ทวงแค้น (Vengeance)
    Base Damage: 1189–1784
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 111%
    ความเสียหายโจมตี: 111%
    Attack Time: 1.755 วินาที
    คูลดาวน์: 1.2 วินาที
    มีโอกาสทำการโจมตีสวนกลับศัตรูทุกตัวที่อยู่รอบตัวคุณเมื่อคุณถูกปะทะ การโจมตีนี้จะมีพื้นที่เพิ่มขึ้นตามระยะอาวุธของคุณ ต้องใช้กับ อาวุธประชิด เท่านั้น
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 11%
    มีโอกาสทริกเกอร์ สกิลนี้ 30% เมื่อถูกปะทะ
    คุณไม่สามารถใช้ การโจมตีนี้ ได้โดยตรง
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake );"
    	create_state_2 = "PlayAnimation( pit_idle );"
    }
    
    Animated
    {
    	on_end_pit_wake = "PlayAnimation( pit_idle );"
    }
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullEmergeMapBoss"] = {
        name = "Gnar, Eater of Carrion",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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