Gnar, Devorador de Carniça
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gnar, Eater of Carrion
SpectreN
AreaMapa: Cânion
Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, I_see_brothers_card, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, slashing_weapon
Vida
300%
Armadura
+25%
Evasão
+60%
Ailment Threshold
300%
Resistência
40 40 40 25
Damage
282%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
PitbullMapBoss
Metadata
PitbullMapBoss
Nível
71
Vida
620,137
Armadura
45,591
Evasão
8,416
Escudo de Energia
0
Damage
1,436
Dano Mágico
2,144
Precisão
326
Attack Time
1.17585
Experiência
120,439
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2281–3422
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Ataque Combinado
Base Damage: 2281–3422
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 5 seg
Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
Causa 10% menos Dano
skill double hits when dual wielding [1]
PitBullBossCharge
Attack
Base Damage: 2281–3422
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 8 seg
Causa 30% mais Dano
+40% mais Dano com Sangramentos
Causa Sangramento
MonsterVengeance
Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
Vingança
Base Damage: 2281–3422
Chance de Crítico: 5%
Dano de Ataque: 113%
Dano de Ataque: 113%
Attack Time: 1.755 seg
Recarga: 1.2 seg
Chance de executar um rápido contra-ataque contra todos os inimigos à sua volta quando você for acertado. O alcance da arma aumenta a área deste ataque. Requer uma Arma Corpo a Corpo.
Causa 13% mais Dano de Ataque
30% de chance de Ativar esta Habilidade quando Acertado
attack unusable if triggerable [1]
base skill show average damage instead of dps [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullMapBoss"] = {
    name = "Gnar, Eater of Carrion",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.82,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "MeleeAtAnimationSpeedUnique",
        "PitBullBossCharge",
        "MonsterVengeance",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PitBullBossCharge"] = {
    name = "PitBullBossCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "active_skill_damage_+%_final",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
        [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
        [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
        [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
        [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
        [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
        [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterVengeance"] = {
    name = "Vengeance",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggered] = true,
        [SkillType.Triggerable] = true,
        [SkillType.InbuiltTrigger] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_counterattack_trigger_on_hit_%",
        "attack_unusable_if_triggerable",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
        [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
        [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
        [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
        [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
        [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
        [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
        [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
        [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
        [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gnar, Devorador de Carniça
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Vida
    300%
    Armadura
    +25%
    Evasão
    +60%
    Ailment Threshold
    300%
    Resistência
    40 40 40 25
    Damage
    282%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    PitbullMapBoss
    Metadata
    PitbullMapBossStandalone
    Nível
    68
    Vida
    418,039
    Armadura
    35,988
    Evasão
    7,582
    Escudo de Energia
    0
    Damage
    1,200
    Dano Mágico
    1,791
    Precisão
    290
    Attack Time
    1.17585
    Experiência
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1905–2858
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Ataque Combinado
    Base Damage: 1905–2858
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 5 seg
    Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
    Causa 10% menos Dano
    skill double hits when dual wielding [1]
    PitBullBossCharge
    Attack
    Base Damage: 1905–2858
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 8 seg
    Causa 30% mais Dano
    +39% mais Dano com Sangramentos
    Causa Sangramento
    MonsterVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    Vingança
    Base Damage: 1905–2858
    Chance de Crítico: 5%
    Dano de Ataque: 111%
    Dano de Ataque: 111%
    Attack Time: 1.755 seg
    Recarga: 1.2 seg
    Chance de executar um rápido contra-ataque contra todos os inimigos à sua volta quando você for acertado. O alcance da arma aumenta a área deste ataque. Requer uma Arma Corpo a Corpo.
    Causa 11% mais Dano de Ataque
    30% de chance de Ativar esta Habilidade quando Acertado
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossStandalone"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gnar, Devorador de Carniça
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, elder_map_boss, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, medium_small_height, non_attacking, not_int, red_blood, slashing_weapon
    Vida
    300%
    Armadura
    +25%
    Evasão
    +60%
    Ailment Threshold
    300%
    Resistência
    40 40 40 25
    Damage
    282%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    PitbullMapBoss
    Metadata
    PitbullMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullMapBossElder"] = {
        name = "Gnar, Eater of Carrion",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.82,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gnar, Devorador de Carniça
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gnar, Eater of Carrion
    SpectreN
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
    Vida
    100%
    Armadura
    +25%
    Evasão
    +60%
    Ailment Threshold
    100%
    Resistência
    40 40 40 25
    Damage
    176%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    68%
    Type
    PitbullEmergeMapBoss
    Metadata
    PitbullEmergeMapBoss
    Nível
    68
    Vida
    139,346
    Armadura
    35,988
    Evasão
    7,582
    Escudo de Energia
    0
    Damage
    749
    Dano Mágico
    1,118
    Precisão
    290
    Attack Time
    1.17585
    Experiência
    56,403
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1189–1784
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    Ataque Combinado
    Base Damage: 1189–1784
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 5 seg
    Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
    Causa 10% menos Dano
    skill double hits when dual wielding [1]
    PitBullBossCharge
    Attack
    Base Damage: 1189–1784
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 8 seg
    Causa 30% mais Dano
    +39% mais Dano com Sangramentos
    Causa Sangramento
    MonsterVengeance
    Attack, Area, Melee, Triggered, Triggerable, InbuiltTrigger, Physical, Cooldown
    Vingança
    Base Damage: 1189–1784
    Chance de Crítico: 5%
    Dano de Ataque: 111%
    Dano de Ataque: 111%
    Attack Time: 1.755 seg
    Recarga: 1.2 seg
    Chance de executar um rápido contra-ataque contra todos os inimigos à sua volta quando você for acertado. O alcance da arma aumenta a área deste ataque. Requer uma Arma Corpo a Corpo.
    Causa 11% mais Dano de Ataque
    30% de chance de Ativar esta Habilidade quando Acertado
    attack unusable if triggerable [1]
    base skill show average damage instead of dps [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake );"
    	create_state_2 = "PlayAnimation( pit_idle );"
    }
    
    Animated
    {
    	on_end_pit_wake = "PlayAnimation( pit_idle );"
    }
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullEmergeMapBoss"] = {
        name = "Gnar, Eater of Carrion",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeedUnique",
            "PitBullBossCharge",
            "MonsterVengeance",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PitBullBossCharge"] = {
        name = "PitBullBossCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "active_skill_damage_+%_final",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {16, 30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {18, 30, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {19, 30, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [4] = {21, 30, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [5] = {22, 30, levelRequirement = 18, statInterpolation = {1},  cost = { }, },
            [6] = {24, 30, levelRequirement = 22, statInterpolation = {1},  cost = { }, },
            [7] = {25, 30, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [8] = {27, 30, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [9] = {28, 30, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [10] = {30, 30, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [11] = {31, 30, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [12] = {66, 30, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
            [13] = {69, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [14] = {73, 30, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {77, 30, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [16] = {80, 30, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [17] = {84, 30, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {88, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {91, 30, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {39, 30, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {39, 30, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {40, 30, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {40, 30, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {39, 30, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {38, 30, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {36, 30, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {35, 30, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {34, 30, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {32, 30, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {31, 30, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {29, 30, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {28, 30, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {27, 30, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {25, 30, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterVengeance"] = {
        name = "Vengeance",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggered] = true,
            [SkillType.Triggerable] = true,
            [SkillType.InbuiltTrigger] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_counterattack_trigger_on_hit_%",
            "attack_unusable_if_triggerable",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.75, levelRequirement = 24, statInterpolation = {},  cost = { }, },
            [2] = {30, baseMultiplier = 0.77, levelRequirement = 27, statInterpolation = {},  cost = { }, },
            [3] = {30, baseMultiplier = 0.79, levelRequirement = 30, statInterpolation = {},  cost = { }, },
            [4] = {30, baseMultiplier = 0.81, levelRequirement = 33, statInterpolation = {},  cost = { }, },
            [5] = {30, baseMultiplier = 0.83, levelRequirement = 36, statInterpolation = {},  cost = { }, },
            [6] = {30, baseMultiplier = 0.85, levelRequirement = 39, statInterpolation = {},  cost = { }, },
            [7] = {30, baseMultiplier = 0.87, levelRequirement = 42, statInterpolation = {},  cost = { }, },
            [8] = {30, baseMultiplier = 0.89, levelRequirement = 45, statInterpolation = {},  cost = { }, },
            [9] = {30, baseMultiplier = 0.91, levelRequirement = 48, statInterpolation = {},  cost = { }, },
            [10] = {30, baseMultiplier = 0.93, levelRequirement = 50, statInterpolation = {},  cost = { }, },
            [11] = {30, baseMultiplier = 0.95, levelRequirement = 52, statInterpolation = {},  cost = { }, },
            [12] = {30, baseMultiplier = 0.97, levelRequirement = 54, statInterpolation = {},  cost = { }, },
            [13] = {30, baseMultiplier = 0.99, levelRequirement = 56, statInterpolation = {},  cost = { }, },
            [14] = {30, baseMultiplier = 1.01, levelRequirement = 58, statInterpolation = {},  cost = { }, },
            [15] = {30, baseMultiplier = 1.03, levelRequirement = 60, statInterpolation = {},  cost = { }, },
            [16] = {30, baseMultiplier = 1.05, levelRequirement = 62, statInterpolation = {},  cost = { }, },
            [17] = {30, baseMultiplier = 1.07, levelRequirement = 64, statInterpolation = {},  cost = { }, },
            [18] = {30, baseMultiplier = 1.09, levelRequirement = 66, statInterpolation = {},  cost = { }, },
            [19] = {30, baseMultiplier = 1.11, levelRequirement = 68, statInterpolation = {},  cost = { }, },
            [20] = {30, baseMultiplier = 1.13, levelRequirement = 70, statInterpolation = {},  cost = { }, },
            [21] = {30, baseMultiplier = 1.15, levelRequirement = 72, statInterpolation = {},  cost = { }, },
            [22] = {30, baseMultiplier = 1.17, levelRequirement = 74, statInterpolation = {},  cost = { }, },
            [23] = {30, baseMultiplier = 1.19, levelRequirement = 76, statInterpolation = {},  cost = { }, },
            [24] = {30, baseMultiplier = 1.21, levelRequirement = 78, statInterpolation = {},  cost = { }, },
            [25] = {30, baseMultiplier = 1.23, levelRequirement = 80, statInterpolation = {},  cost = { }, },
            [26] = {30, baseMultiplier = 1.25, levelRequirement = 82, statInterpolation = {},  cost = { }, },
            [27] = {30, baseMultiplier = 1.27, levelRequirement = 84, statInterpolation = {},  cost = { }, },
            [28] = {30, baseMultiplier = 1.29, levelRequirement = 86, statInterpolation = {},  cost = { }, },
            [29] = {30, baseMultiplier = 1.31, levelRequirement = 88, statInterpolation = {},  cost = { }, },
            [30] = {30, baseMultiplier = 1.33, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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