英雄伙伴梅德维德 传奇 /1
使用时恢复结界
生效时间延长 (50–80)%
使用时每个耐力球都使你恢复 4% 生命
使用时失去所有耐力球
生效期间,每秒获得 1 个耐力球
英雄伙伴梅德维德
人形
移除所有能量护盾
monster gain base ward equal to total maximum life % [5]
Medved, Feller of Heroes
幽魂N
标签has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement, ward_armour
生命
1600%
生命转为保护
5%
护甲
+50%
异常状态临界值
504%
抗性
50 50 50 30
伤害
400%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 20
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
ExpeditionMedvedBoss
Metadata
MedvedBoss
等级
68
生命
102,934
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
1,494
法术伤害
1,494
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
32,424
冰缓
103
Shock
103
Brittle
580
Scorch
103
Sap
283
ExpeditionMedvedMeleeSingle
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 25%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMedvedMeleeDouble
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 37.5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 62.5%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAExpeditionMedvedComboAttack
攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
近战打击范围 +2
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAExpeditionMedvedSpiderGeyser
攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
近战打击范围 +5
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTExpeditionMedved
法术, 位移
施放间隔: 1.5 秒
冷却时间: 5 秒
leap slam minimum distance [47]
skill maximum travel distance [47]
DTTExpeditionMedvedMobility
法术, 位移
施放间隔: 1.5 秒
leap slam minimum distance [45]
skill maximum travel distance [60]
spell maximum action distance +% [-50]
GPAExpeditionMedvedThrowWeaponHeal
攻击, 可触发
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻击伤害总降 25%
近战打击范围 +5
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponEnrage
攻击, 可触发
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻击伤害总降 25%
近战打击范围 +5
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponExplode
攻击, 可触发
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
冷却时间: 3 秒
攻击伤害总降 25%
近战打击范围 +5
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowBoulder
攻击, 可触发
基本伤害: 1195–1793
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAExpeditionMedvedLeapImpact
可触发, 攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击间隔: 1.5 秒
is area damage [1]
SSMExpeditionMedvedHeal
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [569]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedEnrage
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [570]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedExplode
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [571]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GAExpeditionMedvedComboAttack1
可触发, 攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 37.5%
攻击间隔: 1.5 秒
攻击伤害总降 62.5%
GAExpeditionMedvedComboAttack2
可触发, 攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 37.5%
攻击间隔: 1.5 秒
攻击伤害总降 62.5%
GAExpeditionMedvedComboAttack3
可触发, 攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
GAExpeditionMedvedComboAttackImpact
可触发, 攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击间隔: 1.5 秒
GAExpeditionMedvedSpiderGeyserRoll
可触发, 攻击
基本伤害: 1195–1793
暴击几率: 5%
攻击间隔: 1.5 秒
击中时击退敌人

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"
extends "Metadata/Monsters/BossLight"

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "active; explodebuff;"
}

MinimapIcon
{
	icon = "ExpeditionBoss"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"

extends "Metadata/Monsters/BossLight"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/spider_hole.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/teleport.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/enrage_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/heal_beam.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_alive.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_alive_parentonly.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_permanent.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_permanent_parentonly.epk"
}

Functions
{
	RecoverWeapons =
	"
		this.weapon1 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, saw_jntBnd );
		this.weapon2 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, L_Weapon );
	"

	PoisonWeapons =
	"
		this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk );
		this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk );
	"
}

StateMachine
{
	create_state_active_0 = "DisableRendering();"
	on_or_create_state_active_1 = "EnableRendering();"
	on_or_create_state_explodebuff_1 = "Call( PoisonWeapons );"
}

BaseEvents
{
	on_construction_complete = "Call( RecoverWeapons );"
}

Life
{
	on_death =
	"
		HideMinimapIcon();
		this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk );
		this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk );
	"

	on_spawned_dead =
	"
		HideMinimapIcon();
	"
	
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle );
	"
}

Actor
{
	on_effect_start_GPAExpeditionMedvedThrowWeaponHeal = "PlayTextAudio( MedvedSummonHealerRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_effect_start_GPAExpeditionMedvedThrowWeaponEnrage = "PlayTextAudio( MedvedSummonBuffRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_effect_start_GPAExpeditionMedvedThrowWeaponExplode = "PlayTextAudio( MedvedSummonAreaDenialRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_effect_start_DTTExpeditionMedved = "PlayTextAudio( MedvedForthekingRandom , Metadata/Monsters/LeagueExpedition/Medved);"
}

Animated
{
	on_event_contact_for_summon_council_01 = "DetachAllOfType( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao );"

	on_event_recall_for_summon_council_01 =
	"
		Call( RecoverWeapons );
		IfState( explodebuff, 1, { Call( PoisonWeapons ); } );
	"

	on_event_addbellyglow_for_combo_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );"
	on_event_removebellyglow_for_combo_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );"

	on_emerge_01 = "PlayTextAudio( MedvedIntroRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_spider_gyser_01 = "PlayTextAudio( MedvedSwarmRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_death_01 = "PlayTextAudio( MedvedDeathRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_combo_01 = "PlayTextAudio( MedvedComboAttackRandom , Metadata/Monsters/LeagueExpedition/Medved);"
}

GlobalAudioParamEvents
{
	life_percent_param = "MedvedLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Medved/MedvedBoss"] = {
    name = "Medved, Feller of Heroes",
    life = 16,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "ExpeditionMedvedMeleeSingle",
        "ExpeditionMedvedMeleeDouble",
        "GPAExpeditionMedvedThrowWeaponHeal",
        "GPAExpeditionMedvedThrowWeaponEnrage",
        "GPAExpeditionMedvedThrowWeaponExplode",
        "GPAExpeditionMedvedThrowBoulder",
        "SSMExpeditionMedvedHeal",
        "SSMExpeditionMedvedEnrage",
        "SSMExpeditionMedvedExplode",
        "GAExpeditionMedvedLeapImpact",
        "GAExpeditionMedvedComboAttack1",
        "GAExpeditionMedvedComboAttack2",
        "GAExpeditionMedvedComboAttack3",
        "GAExpeditionMedvedComboAttackImpact",
        "GAExpeditionMedvedSpiderGeyserRoll",
        "EAAExpeditionMedvedComboAttack",
        "EAAExpeditionMedvedSpiderGeyser",
        "DTTExpeditionMedved",
        "DTTExpeditionMedvedMobility",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedMeleeSingle"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedMeleeDouble"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponHeal"] = {
    name = "GPAExpeditionMedvedThrowWeaponHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponEnrage"] = {
    name = "GPAExpeditionMedvedThrowWeaponEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponExplode"] = {
    name = "GPAExpeditionMedvedThrowWeaponExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowBoulder"] = {
    name = "GPAExpeditionMedvedThrowBoulder",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedHeal"] = {
    name = "SSMExpeditionMedvedHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 569, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedEnrage"] = {
    name = "SSMExpeditionMedvedEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 570, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedExplode"] = {
    name = "SSMExpeditionMedvedExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 571, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedLeapImpact"] = {
    name = "GAExpeditionMedvedLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack1"] = {
    name = "GAExpeditionMedvedComboAttack1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack2"] = {
    name = "GAExpeditionMedvedComboAttack2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack3"] = {
    name = "GAExpeditionMedvedComboAttack3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttackImpact"] = {
    name = "GAExpeditionMedvedComboAttackImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedSpiderGeyserRoll"] = {
    name = "GAExpeditionMedvedSpiderGeyserRoll",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExpeditionMedvedComboAttack"] = {
    name = "EAAExpeditionMedvedComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExpeditionMedvedSpiderGeyser"] = {
    name = "EAAExpeditionMedvedSpiderGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionMedved"] = {
    name = "DTTExpeditionMedved",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {47, 47, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionMedvedMobility"] = {
    name = "DTTExpeditionMedvedMobility",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {45, 60, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
移除所有能量护盾
monster gain base ward equal to total maximum life % [5]
IdMonsterGainLifeAsWardBoss
FamilyMonsterGainLifeAsWard
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • 梅德维德 Topic /3
    NPC名字
    游戏人桂温妮我不知道他最后怎么样了,不过我知道他放弃了安宁,来到这里后还学会了使唤两把特别厉害的斧头。我们不傻,知道死人会在瓦尔克拉斯复生。如果梅德维德还在的话,那他肯定极端危险。把你的运气保护好,等对付他的时候再用。
    游戏人桂温妮这么说,欧罗什开始使用瓦尔克拉斯的禁断宝石后,裂环祭司们就失去了查探过去的能力……这太奇怪了。还有梅德维德居然会冒着黑夜去跟妖魔的首领单挑。这种行为让人肃然起敬,可实在算不上高明。这里面肯定还有隐情,流放者啊,我希望你去把它找出来。
    梅德维德的挑战[dnt]
    Medved, Feller of Heroes Text Audio /38
    名字
    这场战斗你已经输了。
    MedvedIntroRandom
    这场战斗你已经输了。
    MedvedIntro2
    这场战斗你已经输了。
    MedvedIntro3
    集群!
    MedvedSwarmRandom
    集群!
    MedvedSwarm2
    集群!
    MedvedSwarm3
    支援我!
    MedvedSummonHealerRandom
    支援我!
    MedvedSummonHealer2
    支援我!
    MedvedSummonHealer3
    以信仰淹没!
    MedvedSummonBuffRandom
    以信仰淹没!
    MedvedSummonBuff2
    以信仰淹没!
    MedvedSummonBuff3
    以信仰淹没!
    MedvedSummonBuff4
    禁断的力量!
    MedvedSummonAreaDenialRandom
    禁断的力量!
    MedvedSummonAreaDenial2
    禁断的力量!
    MedvedSummonAreaDenial3
    猎头者!
    MedvedComboAttackRandom
    猎头者!
    MedvedComboAttack2
    猎头者!
    MedvedComboAttack3
    猎头者!
    MedvedComboAttack4
    撕心者!
    MedvedComboAttack5
    撕心者!
    MedvedComboAttack6
    撕心者!
    MedvedComboAttack7
    撕心者!
    MedvedComboAttack8
    肢解者!
    MedvedComboAttack9
    肢解者!
    MedvedComboAttack10
    肢解者!
    MedvedComboAttack11
    肢解者!
    MedvedComboAttack12
    碎斧之咬!
    MedvedComboAttack13
    碎斧之咬!
    MedvedComboAttack14
    国王万岁!
    MedvedForthekingRandom
    国王万岁!
    MedvedFortheking2
    国王万岁!
    MedvedFortheking3
    国王万岁!
    MedvedFortheking4
    你……打破了循环……
    MedvedDeathRandom
    你……打破了循环……
    MedvedDeath2
    他们……围绕着镜子修了一座神庙……
    MedvedDeath3
    它深埋地下……躲避夜空……
    MedvedDeath4