Medved, l'Abatteur de héros Unique /1
Restaure la Sauvegarde à l'utilisation
(50–80)% d'Augmentation de Durée
Vous Récupérez 4% de Vie par Charge d'endurance à l'utilisation
Vous perdez toutes vos Charges d'endurance à l'utilisation
Vous gagnez 1 Charge d'endurance par seconde pendant cet Effet
Medved, l'Abatteur de héros
Humanoïde
Retire tout le Bouclier d'énergie
monster gain base ward equal to total maximum life % [5]
Medved, Feller of Heroes
SpectreN
Tagshas_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement, ward_armour
Vie
1600%
Ward From Life
5%
Armure
+50%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
400%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
ExpeditionMedvedBoss
Metadata
MedvedBoss
Niveau
68
Vie
102,934
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
1,494
Dégâts des sorts
1,494
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
ExpeditionMedvedMeleeSingle
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMedvedMeleeDouble
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 37.5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
62.5% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAExpeditionMedvedComboAttack
Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAExpeditionMedvedSpiderGeyser
Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
+5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTExpeditionMedved
Spell, Movement
Temps d'incantation: 1.5 sec.
Temps de recharge: 5 sec.
leap slam minimum distance [47]
skill maximum travel distance [47]
DTTExpeditionMedvedMobility
Spell, Movement
Temps d'incantation: 1.5 sec.
leap slam minimum distance [45]
skill maximum travel distance [60]
spell maximum action distance +% [-50]
GPAExpeditionMedvedThrowWeaponHeal
Attack, Triggerable
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Temps de recharge: 3 sec.
25% de Perte de Dégâts d'Attaque
+5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponEnrage
Attack, Triggerable
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Temps de recharge: 3 sec.
25% de Perte de Dégâts d'Attaque
+5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponExplode
Attack, Triggerable
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Temps de recharge: 3 sec.
25% de Perte de Dégâts d'Attaque
+5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowBoulder
Attack, Triggerable
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAExpeditionMedvedLeapImpact
Triggerable, Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
is area damage [1]
SSMExpeditionMedvedHeal
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [569]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedEnrage
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [570]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedExplode
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [571]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GAExpeditionMedvedComboAttack1
Triggerable, Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 37.5%
Attack Time: 1.5 sec.
62.5% de Perte de Dégâts d'Attaque
GAExpeditionMedvedComboAttack2
Triggerable, Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 37.5%
Attack Time: 1.5 sec.
62.5% de Perte de Dégâts d'Attaque
GAExpeditionMedvedComboAttack3
Triggerable, Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
GAExpeditionMedvedComboAttackImpact
Triggerable, Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
GAExpeditionMedvedSpiderGeyserRoll
Triggerable, Attack
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"
extends "Metadata/Monsters/BossLight"

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "active; explodebuff;"
}

MinimapIcon
{
	icon = "ExpeditionBoss"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase"

extends "Metadata/Monsters/BossLight"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/spider_hole.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/teleport.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/enrage_beam.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/heal_beam.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_alive.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_alive_parentonly.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_permanent.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_permanent_parentonly.epk"
}

Functions
{
	RecoverWeapons =
	"
		this.weapon1 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, saw_jntBnd );
		this.weapon2 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, L_Weapon );
	"

	PoisonWeapons =
	"
		this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk );
		this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk );
	"
}

StateMachine
{
	create_state_active_0 = "DisableRendering();"
	on_or_create_state_active_1 = "EnableRendering();"
	on_or_create_state_explodebuff_1 = "Call( PoisonWeapons );"
}

BaseEvents
{
	on_construction_complete = "Call( RecoverWeapons );"
}

Life
{
	on_death =
	"
		HideMinimapIcon();
		this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk );
		this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk );
	"

	on_spawned_dead =
	"
		HideMinimapIcon();
	"
	
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle );
	"
}

Actor
{
	on_effect_start_GPAExpeditionMedvedThrowWeaponHeal = "PlayTextAudio( MedvedSummonHealerRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_effect_start_GPAExpeditionMedvedThrowWeaponEnrage = "PlayTextAudio( MedvedSummonBuffRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_effect_start_GPAExpeditionMedvedThrowWeaponExplode = "PlayTextAudio( MedvedSummonAreaDenialRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_effect_start_DTTExpeditionMedved = "PlayTextAudio( MedvedForthekingRandom , Metadata/Monsters/LeagueExpedition/Medved);"
}

Animated
{
	on_event_contact_for_summon_council_01 = "DetachAllOfType( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao );"

	on_event_recall_for_summon_council_01 =
	"
		Call( RecoverWeapons );
		IfState( explodebuff, 1, { Call( PoisonWeapons ); } );
	"

	on_event_addbellyglow_for_combo_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );"
	on_event_removebellyglow_for_combo_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );"

	on_emerge_01 = "PlayTextAudio( MedvedIntroRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_spider_gyser_01 = "PlayTextAudio( MedvedSwarmRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_death_01 = "PlayTextAudio( MedvedDeathRandom , Metadata/Monsters/LeagueExpedition/Medved);"
	on_combo_01 = "PlayTextAudio( MedvedComboAttackRandom , Metadata/Monsters/LeagueExpedition/Medved);"
}

GlobalAudioParamEvents
{
	life_percent_param = "MedvedLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Medved/MedvedBoss"] = {
    name = "Medved, Feller of Heroes",
    life = 16,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "ExpeditionMedvedMeleeSingle",
        "ExpeditionMedvedMeleeDouble",
        "GPAExpeditionMedvedThrowWeaponHeal",
        "GPAExpeditionMedvedThrowWeaponEnrage",
        "GPAExpeditionMedvedThrowWeaponExplode",
        "GPAExpeditionMedvedThrowBoulder",
        "SSMExpeditionMedvedHeal",
        "SSMExpeditionMedvedEnrage",
        "SSMExpeditionMedvedExplode",
        "GAExpeditionMedvedLeapImpact",
        "GAExpeditionMedvedComboAttack1",
        "GAExpeditionMedvedComboAttack2",
        "GAExpeditionMedvedComboAttack3",
        "GAExpeditionMedvedComboAttackImpact",
        "GAExpeditionMedvedSpiderGeyserRoll",
        "EAAExpeditionMedvedComboAttack",
        "EAAExpeditionMedvedSpiderGeyser",
        "DTTExpeditionMedved",
        "DTTExpeditionMedvedMobility",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedMeleeSingle"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionMedvedMeleeDouble"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponHeal"] = {
    name = "GPAExpeditionMedvedThrowWeaponHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponEnrage"] = {
    name = "GPAExpeditionMedvedThrowWeaponEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowWeaponExplode"] = {
    name = "GPAExpeditionMedvedThrowWeaponExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAExpeditionMedvedThrowBoulder"] = {
    name = "GPAExpeditionMedvedThrowBoulder",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedHeal"] = {
    name = "SSMExpeditionMedvedHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 569, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedEnrage"] = {
    name = "SSMExpeditionMedvedEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 570, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMExpeditionMedvedExplode"] = {
    name = "SSMExpeditionMedvedExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 571, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedLeapImpact"] = {
    name = "GAExpeditionMedvedLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack1"] = {
    name = "GAExpeditionMedvedComboAttack1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack2"] = {
    name = "GAExpeditionMedvedComboAttack2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttack3"] = {
    name = "GAExpeditionMedvedComboAttack3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedComboAttackImpact"] = {
    name = "GAExpeditionMedvedComboAttackImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionMedvedSpiderGeyserRoll"] = {
    name = "GAExpeditionMedvedSpiderGeyserRoll",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExpeditionMedvedComboAttack"] = {
    name = "EAAExpeditionMedvedComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAExpeditionMedvedSpiderGeyser"] = {
    name = "EAAExpeditionMedvedSpiderGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionMedved"] = {
    name = "DTTExpeditionMedved",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {47, 47, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTExpeditionMedvedMobility"] = {
    name = "DTTExpeditionMedvedMobility",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {45, 60, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Retire tout le Bouclier d'énergie
monster gain base ward equal to total maximum life % [5]
IdMonsterGainLifeAsWardBoss
FamilyMonsterGainLifeAsWard
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 Global
  • Medved Topic /3
    NPCNom
    Gwennen, la ParieuseOn ignore quel fut son sort, mais je sais en revanche qu'il rejeta son pacifisme et qu'il s'entraîna avec deux haches d'une grande puissance lorsqu'il arriva ici. Nous ne sommes pas idiots : nous voyons bien que les morts se relèvent à Wraeclast. Si Medved court toujours, alors il sera extrêmement dangereux. Préservez bien la moindre parcelle de chance et utilisez cette dernière contre lui si jamais vous le trouvez.
    Gwennen, la Parieuse{Ainsi donc, les Druides avaient perdu leur don de voir dans le passé après qu'Orloth eût commencé à se servir des gemmes interdites de Wraeclast... C'est bien étrange... Et Medved s'est certainement enfoncé au cœur de la nuit afin de défier le chef des créatures en combat singulier. Honorable, mais insensé. Cette histoire n'est pas finie, exilé. J'espère que vous trouverez la suite.}{Ainsi donc, les Druides avaient perdu leur don de voir dans le passé après qu'Orloth eût commencé à se servir des gemmes interdites de Wraeclast... C'est bien étrange... Et Medved s'est certainement enfoncé au cœur de la nuit afin de défier le chef des créatures en combat singulier. Honorable, mais insensé. Cette histoire n'est pas finie, exilée. J'espère que vous trouverez la suite.}
    Défi de MedvedQuarante-deux nuits d'affilée, l'Abatteur de Héros provoqua
    le meilleur guerrier suivant en duel singulier.
    Nul ne fut à la hauteur de sa puissance.
    Medved, Feller of Heroes Text Audio /38
    Nom
    {Je vous ai déjà vu perdre cette bataille.}{Je vous ai déjà vue perdre cette bataille.}
    MedvedIntroRandom
    {Je vous ai déjà vu perdre cette bataille.}{Je vous ai déjà vue perdre cette bataille.}
    MedvedIntro2
    {Je vous ai déjà vu perdre cette bataille.}{Je vous ai déjà vue perdre cette bataille.}
    MedvedIntro3
    Essaim !
    MedvedSwarmRandom
    Essaim !
    MedvedSwarm2
    Essaim !
    MedvedSwarm3
    Aidez-moi !
    MedvedSummonHealerRandom
    Aidez-moi !
    MedvedSummonHealer2
    Aidez-moi !
    MedvedSummonHealer3
    La croyance submerge !
    MedvedSummonBuffRandom
    La croyance submerge !
    MedvedSummonBuff2
    La croyance submerge !
    MedvedSummonBuff3
    La croyance submerge !
    MedvedSummonBuff4
    Pouvoir interdit !
    MedvedSummonAreaDenialRandom
    Pouvoir interdit !
    MedvedSummonAreaDenial2
    Pouvoir interdit !
    MedvedSummonAreaDenial3
    Coupe-tête !
    MedvedComboAttackRandom
    Coupe-tête !
    MedvedComboAttack2
    Coupe-tête !
    MedvedComboAttack3
    Coupe-tête !
    MedvedComboAttack4
    Arrache-cœur !
    MedvedComboAttack5
    Arrache-cœur !
    MedvedComboAttack6
    Arrache-cœur !
    MedvedComboAttack7
    Arrache-cœur !
    MedvedComboAttack8
    Tranche-membres !
    MedvedComboAttack9
    Tranche-membres !
    MedvedComboAttack10
    Tranche-membres !
    MedvedComboAttack11
    Tranche-membres !
    MedvedComboAttack12
    Morsures de haches !
    MedvedComboAttack13
    Morsures de haches !
    MedvedComboAttack14
    Pour le roi !
    MedvedForthekingRandom
    Pour le roi !
    MedvedFortheking2
    Pour le roi !
    MedvedFortheking3
    Pour le roi !
    MedvedFortheking4
    Vous avez... brisé le Cercle...
    MedvedDeathRandom
    Vous avez... brisé le Cercle...
    MedvedDeath2
    Ils ont construit un temple... autour du miroir...
    MedvedDeath3
    Sous terre... pour se cacher du ciel nocturne...
    MedvedDeath4