Medved, Destructor de héroes Único /1
Restaura la barrera cuando lo usas
Duración aumentada un (50–80)%
Recuperas un 4% de vida por cada carga de aguante cuando lo usas
Pierdes todas las cargas de aguante cuando lo usas
Ganas 1 carga de aguante por segundo durante su efecto
Recuperas un 4% de vida por cada carga de aguante cuando lo usas
Pierdes todas las cargas de aguante cuando lo usas
Ganas 1 carga de aguante por segundo durante su efecto
Medved, Destructor de héroes
Humanoide
Elimina todo el escudo de energía
monster gain base ward equal to total maximum life % [5]
monster gain base ward equal to total maximum life % [5]
Medved, Feller of Heroes
Spectre | N |
---|---|
Tags | has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement, ward_armour |
Vida
1600%
Ward From Life
5%
Armadura
+50%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
400%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
8 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
125%
Type
ExpeditionMedvedBoss
Metadata
MedvedBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
102,934
Armadura
43,185
Evasión
4,739
Escudo de energía
0
Damage
1,494
Daño de hechizos
1,494
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
32,424
Chill
103
Shock
103
Brittle
580
Scorch
103
Sap
283
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExpeditionMedvedMeleeSingle
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 25% menos de daño de ataque
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 25% menos de daño de ataque
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExpeditionMedvedMeleeDouble
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 37.5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 62.5% menos de daño de ataque
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 62.5% menos de daño de ataque
Distancia de empuje aumentada un 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAExpeditionMedvedComboAttack
Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
+2 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAExpeditionMedvedSpiderGeyser
Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
+5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTExpeditionMedved
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 5 seg
leap slam minimum distance [47]
skill maximum travel distance [47]
skill maximum travel distance [47]
DTTExpeditionMedvedMobility
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
leap slam minimum distance [45]
skill maximum travel distance [60]
spell maximum action distance +% [-50]
skill maximum travel distance [60]
spell maximum action distance +% [-50]
GPAExpeditionMedvedThrowWeaponHeal
Attack, Triggerable
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Inflige un 25% menos de daño de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
+5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponEnrage
Attack, Triggerable
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Inflige un 25% menos de daño de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
+5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowWeaponExplode
Attack, Triggerable
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Tiempo de recarga: 3 seg
Inflige un 25% menos de daño de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
+5 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAExpeditionMedvedThrowBoulder
Attack, Triggerable
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAExpeditionMedvedLeapImpact
Triggerable, Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
SSMExpeditionMedvedHeal
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [569]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedEnrage
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [570]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
SSMExpeditionMedvedExplode
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [571]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GAExpeditionMedvedComboAttack1
Triggerable, Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 37.5%
Attack Time: 1.5 seg
Inflige un 62.5% menos de daño de ataque
GAExpeditionMedvedComboAttack2
Triggerable, Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 37.5%
Attack Time: 1.5 seg
Inflige un 62.5% menos de daño de ataque
GAExpeditionMedvedComboAttack3
Triggerable, Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
GAExpeditionMedvedComboAttackImpact
Triggerable, Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
GAExpeditionMedvedSpiderGeyserRoll
Triggerable, Attack
Base Damage: 1195–1793
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Empuja a los enemigos con cada golpe
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase" extends "Metadata/Monsters/BossLight" Life { corpse_usable = false } StateMachine { define_shared_state = "active; explodebuff;" } MinimapIcon { icon = "ExpeditionBoss" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterBase" extends "Metadata/Monsters/BossLight" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/spider_hole.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/teleport.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/enrage_beam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/cultists/heal_beam.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_alive.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_alive_parentonly.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/heal_permanent.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/enrage_permanent_parentonly.epk" } Functions { RecoverWeapons = " this.weapon1 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, saw_jntBnd ); this.weapon2 = AddAttached( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao, L_Weapon ); " PoisonWeapons = " this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk ); this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/poison_permanent_weapon.epk ); " } StateMachine { create_state_active_0 = "DisableRendering();" on_or_create_state_active_1 = "EnableRendering();" on_or_create_state_explodebuff_1 = "Call( PoisonWeapons );" } BaseEvents { on_construction_complete = "Call( RecoverWeapons );" } Life { on_death = " HideMinimapIcon(); this.weapon1.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk ); this.weapon2.AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/death_fade_glow.epk ); " on_spawned_dead = " HideMinimapIcon(); " } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_on_idle ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/light.ao, light_off_idle ); " } Actor { on_effect_start_GPAExpeditionMedvedThrowWeaponHeal = "PlayTextAudio( MedvedSummonHealerRandom , Metadata/Monsters/LeagueExpedition/Medved);" on_effect_start_GPAExpeditionMedvedThrowWeaponEnrage = "PlayTextAudio( MedvedSummonBuffRandom , Metadata/Monsters/LeagueExpedition/Medved);" on_effect_start_GPAExpeditionMedvedThrowWeaponExplode = "PlayTextAudio( MedvedSummonAreaDenialRandom , Metadata/Monsters/LeagueExpedition/Medved);" on_effect_start_DTTExpeditionMedved = "PlayTextAudio( MedvedForthekingRandom , Metadata/Monsters/LeagueExpedition/Medved);" } Animated { on_event_contact_for_summon_council_01 = "DetachAllOfType( Metadata/Monsters/LeagueExpedition/Medved/attachments/MedvedBossWeaponHeld.ao );" on_event_recall_for_summon_council_01 = " Call( RecoverWeapons ); IfState( explodebuff, 1, { Call( PoisonWeapons ); } ); " on_event_addbellyglow_for_combo_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );" on_event_removebellyglow_for_combo_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/medved/epks/act_combo_belly.epk );" on_emerge_01 = "PlayTextAudio( MedvedIntroRandom , Metadata/Monsters/LeagueExpedition/Medved);" on_spider_gyser_01 = "PlayTextAudio( MedvedSwarmRandom , Metadata/Monsters/LeagueExpedition/Medved);" on_death_01 = "PlayTextAudio( MedvedDeathRandom , Metadata/Monsters/LeagueExpedition/Medved);" on_combo_01 = "PlayTextAudio( MedvedComboAttackRandom , Metadata/Monsters/LeagueExpedition/Medved);" } GlobalAudioParamEvents { life_percent_param = "MedvedLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Medved/MedvedBoss"] = { name = "Medved, Feller of Heroes", life = 16, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 4, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "ExpeditionMedvedMeleeSingle", "ExpeditionMedvedMeleeDouble", "GPAExpeditionMedvedThrowWeaponHeal", "GPAExpeditionMedvedThrowWeaponEnrage", "GPAExpeditionMedvedThrowWeaponExplode", "GPAExpeditionMedvedThrowBoulder", "SSMExpeditionMedvedHeal", "SSMExpeditionMedvedEnrage", "SSMExpeditionMedvedExplode", "GAExpeditionMedvedLeapImpact", "GAExpeditionMedvedComboAttack1", "GAExpeditionMedvedComboAttack2", "GAExpeditionMedvedComboAttack3", "GAExpeditionMedvedComboAttackImpact", "GAExpeditionMedvedSpiderGeyserRoll", "EAAExpeditionMedvedComboAttack", "EAAExpeditionMedvedSpiderGeyser", "DTTExpeditionMedved", "DTTExpeditionMedvedMobility", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMedvedMeleeSingle"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {300, 100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionMedvedMeleeDouble"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {300, 100, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAExpeditionMedvedThrowWeaponHeal"] = { name = "GPAExpeditionMedvedThrowWeaponHeal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAExpeditionMedvedThrowWeaponEnrage"] = { name = "GPAExpeditionMedvedThrowWeaponEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAExpeditionMedvedThrowWeaponExplode"] = { name = "GPAExpeditionMedvedThrowWeaponExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAExpeditionMedvedThrowBoulder"] = { name = "GPAExpeditionMedvedThrowBoulder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMExpeditionMedvedHeal"] = { name = "SSMExpeditionMedvedHeal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 569, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMExpeditionMedvedEnrage"] = { name = "SSMExpeditionMedvedEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 570, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMExpeditionMedvedExplode"] = { name = "SSMExpeditionMedvedExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 571, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionMedvedLeapImpact"] = { name = "GAExpeditionMedvedLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionMedvedComboAttack1"] = { name = "GAExpeditionMedvedComboAttack1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionMedvedComboAttack2"] = { name = "GAExpeditionMedvedComboAttack2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionMedvedComboAttack3"] = { name = "GAExpeditionMedvedComboAttack3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionMedvedComboAttackImpact"] = { name = "GAExpeditionMedvedComboAttackImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAExpeditionMedvedSpiderGeyserRoll"] = { name = "GAExpeditionMedvedSpiderGeyserRoll", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExpeditionMedvedComboAttack"] = { name = "EAAExpeditionMedvedComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAExpeditionMedvedSpiderGeyser"] = { name = "EAAExpeditionMedvedSpiderGeyser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExpeditionMedved"] = { name = "DTTExpeditionMedved", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {47, 47, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTExpeditionMedvedMobility"] = { name = "DTTExpeditionMedvedMobility", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {45, 60, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Elimina todo el escudo de energía
monster gain base ward equal to total maximum life % [5]
Id | MonsterGainLifeAsWardBoss |
---|---|
Family | MonsterGainLifeAsWard |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Medved Topic /3
NPC | Nombre |
---|---|
Gwennen, la Apostadora | Su destino final se desconoce, pero sí sé que dejó de lado su pacifismo y entrenó con dos hachas poderosas después de llegar aquí. No somos tontos. Vemos que los muertos se levantan aquí en Wraeclast. Si Medved sigue ahí fuera, será extremadamente peligroso. Conserva tu suerte, y úsala contra él si lo encuentras. |
Gwennen, la Apostadora | |
Desafío de Medved | Durante cuarenta y dos noches, el Destructor de héroes retó a los aspirantes al título de mejor guerrero a un duelo uno a uno. Ninguno pudo igualar su poder. |
Medved, Feller of Heroes Text Audio /38
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.