熔火牛头魔
古灵
stance movement speed +% final [300]
Molten Minotaur
幽魂Y
幽魂 取代Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Spectre
标签beast, cleaving_weapon, demon, eldritch, eldritch_perfection_monster, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • 恶魔, 熔火牛头魔
  • 生命
    336%
    护甲
    +50%
    异常状态临界值
    336%
    抗性
    75 0 0 0
    伤害
    168%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    100%
    类型
    AtlasInvadersCleansingFodder2
    Metadata
    CleansingFodder2
    等级
    68
    生命
    21,616
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    628
    法术伤害
    628
    命中
    290
    攻击间隔
    1.5
    经验值
    14,357
    异常状态临界值
    21,616
    冰缓
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    伤害总增 150.3%
    将物理伤害的 75% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAtlasInvadersCleansingFodder2Slam
    可触发, 攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击伤害: 115%
    攻击间隔: 1.5 秒
    攻击伤害总增 15%
    伤害总增 136.3%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    GAAtlasInvadersCleansingFodder2SlamBig
    可触发, 攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击伤害: 135%
    攻击间隔: 1.5 秒
    攻击伤害总增 35%
    伤害总增 136.3%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"
    
    Actor
    {
    	on_start_ChangeToStance2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Animated
    {
    	on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    
    	on_event_slam_for_rage_attack_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );
    		slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Render
    {
    	selection_height_override = 275
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2"] = {
        name = "Molten Minotaur",
        life = 3.36,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedFire",
            "GAAtlasInvadersCleansingFodder2Slam",
            "GAAtlasInvadersCleansingFodder2SlamBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2Slam"] = {
        name = "GAAtlasInvadersCleansingFodder2Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2SlamBig"] = {
        name = "GAAtlasInvadersCleansingFodder2SlamBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {20, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {175, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceAtlasInvadersCleansingFodder2Charge_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 全域
  • Craft Tagsspeed
    熔火牛头魔
    古灵
    stance movement speed +% final [300]
    Molten Minotaur
    幽魂Y
    标签beast, cleaving_weapon, demon, eldritch, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    生命
    336%
    护甲
    +50%
    异常状态临界值
    336%
    抗性
    75 0 0 0
    伤害
    168%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    100%
    类型
    AtlasInvadersCleansingFodder2
    Metadata
    CleansingFodder2Spectre
    等级
    68
    生命
    21,616
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    628
    法术伤害
    628
    命中
    290
    攻击间隔
    1.5
    经验值
    14,357
    异常状态临界值
    21,616
    冰缓
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedFire
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    伤害总增 150.3%
    将物理伤害的 75% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAtlasInvadersCleansingFodder2Slam
    可触发, 攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击伤害: 115%
    攻击间隔: 1.5 秒
    攻击伤害总增 15%
    伤害总增 136.3%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    GAAtlasInvadersCleansingFodder2SlamBig
    可触发, 攻击
    基本伤害: 502–753
    暴击几率: 5%
    攻击伤害: 135%
    攻击间隔: 1.5 秒
    攻击伤害总增 35%
    伤害总增 136.3%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_ChangeToStance2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Animated
    {
    	on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    
    	on_event_slam_for_rage_attack_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );
    		slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Render
    {
    	selection_height_override = 275
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Spectre"] = {
        name = "Molten Minotaur",
        life = 3.36,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedFire",
            "GAAtlasInvadersCleansingFodder2Slam",
            "GAAtlasInvadersCleansingFodder2SlamBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2Slam"] = {
        name = "GAAtlasInvadersCleansingFodder2Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2SlamBig"] = {
        name = "GAAtlasInvadersCleansingFodder2SlamBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {20, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {175, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceAtlasInvadersCleansingFodder2Charge_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 全域
  • Craft Tagsspeed
    熔火牛头魔
    古灵
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [300]
    Molten Minotaur
    幽魂N
    标签beast, cleaving_weapon, demon, eldritch, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    生命
    800%
    护甲
    +50%
    异常状态临界值
    300%
    抗性
    75 0 0 0
    伤害
    400%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    AtlasInvadersCleansingFodder2Uber
    Metadata
    CleansingFodder2Uber
    等级
    68
    生命
    51,467
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    1,494
    法术伤害
    1,494
    命中
    290
    攻击间隔
    1.5
    经验值
    20,510
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1195–1793
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedFireUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1195–1793
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    伤害总增 150.3%
    将物理伤害的 75% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAtlasInvadersCleansingFodder2Slam
    可触发, 攻击
    基本伤害: 1195–1793
    暴击几率: 5%
    攻击伤害: 115%
    攻击间隔: 1.5 秒
    攻击伤害总增 15%
    伤害总增 136.3%
    将物理伤害的 75% 转化为火焰伤害
    is area damage [1]
    GAAtlasInvadersCleansingFodder2SlamBigUber
    可触发, 攻击
    基本伤害: 1195–1793
    暴击几率: 5%
    攻击伤害: 180%
    攻击间隔: 1.5 秒
    攻击伤害总增 80%
    伤害总增 120%
    将物理伤害的 75% 转化为火焰伤害
    15% 火焰抗性穿透
    无法闪避
    active skill area of effect radius +% final [100]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    StateMachine
    {
    	define_shared_state = "visible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_ChangeToStance2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Animated
    {
    	on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    
    	on_event_slam_for_rage_attack_01 =
    	"
    		slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );
    		slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk );
    	"
    }
    
    Render
    {
    	selection_height_override = 275
    }
    
    StateMachine
    {
    	on_state_visible_0 = "DisableRendering();"
    
    	on_state_visible_1 =
    	"
    		EnableRendering();
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/ao/spawn.ao );
    		AddEffectPack( CleansingFireSpawnInEPK );
    	"
    
    	create_state_visible_0 = "DisableRendering();"
    	create_state_visible_1 = "EnableRendering();"
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/emissive_off.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Uber"] = {
        name = "Molten Minotaur",
        life = 8,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MeleeAtAnimationSpeedFireUnique",
            "GAAtlasInvadersCleansingFodder2Slam",
            "GAAtlasInvadersCleansingFodder2SlamBigUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2Slam"] = {
        name = "GAAtlasInvadersCleansingFodder2Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2SlamBigUber"] = {
        name = "GAAtlasInvadersCleansingFodder2SlamBigUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_reduce_enemy_fire_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_always_hit",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {120, 75, 15, 100, baseMultiplier = 1.8, levelRequirement = 85, statInterpolation = {2},  cost = { }, },
        },
    }
    
    行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [300]
    IdStanceAtlasInvadersCleansingFodder2Charge_
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 全域
  • Craft Tagsspeed
    Edit

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