溶融したミノタウロス
エルドリッチ
stance movement speed +% final [300]
Molten Minotaur
SpectreY
Spectre OverrideMetadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Spectre
Tagsbeast, cleaving_weapon, demon, eldritch, eldritch_perfection_monster, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • デーモン, 溶融したミノタウロス
  • ライフ
    336%
    アーマー
    +50%
    Ailment Threshold
    336%
    耐性
    75 0 0 0
    Damage
    168%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    AtlasInvadersCleansingFodder2
    Metadata
    CleansingFodder2
    レベル
    68
    ライフ
    21,616
    アーマー
    43,185
    回避力
    4,739
    Damage
    628
    スペルダメージ
    628
    命中
    580
    Attack Time
    1.5
    経験値
    14,357
    Minion Life
    4,689
    Minion Damage
    501
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    GAAtlasInvadersCleansingFodder2Slam
    Triggerable, Attack
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    GAAtlasInvadersCleansingFodder2SlamBig
    Triggerable, Attack
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase"
    
    Actor
    {
    	on_start_ChangeToStance2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Animated
    {
    	on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    
    	on_event_slam_for_rage_attack_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );
    		slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Render
    {
    	selection_height_override = 275
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2"] = {
        name = "Molten Minotaur",
        life = 3.36,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedFire",
            "GAAtlasInvadersCleansingFodder2Slam",
            "GAAtlasInvadersCleansingFodder2SlamBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2Slam"] = {
        name = "GAAtlasInvadersCleansingFodder2Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2SlamBig"] = {
        name = "GAAtlasInvadersCleansingFodder2SlamBig",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Craft Tagsスピード
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    BaseEvents.is_primordial_influencedtrue
    BaseEvents.is_cleansing_fire_influencedtrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_statevisible;
    溶融したミノタウロス
    エルドリッチ
    stance movement speed +% final [300]
    Molten Minotaur
    SpectreY
    Tagsbeast, cleaving_weapon, demon, eldritch, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    ライフ
    336%
    アーマー
    +50%
    Ailment Threshold
    336%
    耐性
    75 0 0 0
    Damage
    168%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    AtlasInvadersCleansingFodder2
    Metadata
    CleansingFodder2Spectre
    レベル
    68
    ライフ
    21,616
    アーマー
    43,185
    回避力
    4,739
    Damage
    628
    スペルダメージ
    628
    命中
    580
    Attack Time
    1.5
    経験値
    14,357
    Minion Life
    4,689
    Minion Damage
    501
    Ailment Threshold
    21,616
    Chill
    68
    Shock
    68
    Brittle
    387
    Scorch
    68
    Sap
    189
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    GAAtlasInvadersCleansingFodder2Slam
    Triggerable, Attack
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒
    GAAtlasInvadersCleansingFodder2SlamBig
    Triggerable, Attack
    Base Damage: 502–753
    クリティカル率: 5%
    Attack Time: 1.5 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_ChangeToStance2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Animated
    {
    	on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    
    	on_event_slam_for_rage_attack_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );
    		slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Render
    {
    	selection_height_override = 275
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Spectre"] = {
        name = "Molten Minotaur",
        life = 3.36,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.68,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedFire",
            "GAAtlasInvadersCleansingFodder2Slam",
            "GAAtlasInvadersCleansingFodder2SlamBig",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2Slam"] = {
        name = "GAAtlasInvadersCleansingFodder2Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2SlamBig"] = {
        name = "GAAtlasInvadersCleansingFodder2SlamBig",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Craft Tagsスピード
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    溶融したミノタウロス
    エルドリッチ
    アクションスピードは基礎値の50%よりも低く修正されることがない
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [300]
    Molten Minotaur
    SpectreN
    Tagsbeast, cleaving_weapon, demon, eldritch, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
    ライフ
    800%
    アーマー
    +50%
    Ailment Threshold
    300%
    耐性
    75 0 0 0
    Damage
    400%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    AtlasInvadersCleansingFodder2Uber
    Metadata
    CleansingFodder2Uber
    レベル
    68
    ライフ
    51,467
    アーマー
    43,185
    回避力
    4,739
    Damage
    1,494
    スペルダメージ
    1,494
    命中
    580
    Attack Time
    1.5
    経験値
    20,510
    Minion Life
    11,164
    Minion Damage
    1,193
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1195–1793
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedFireUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1195–1793
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    GAAtlasInvadersCleansingFodder2Slam
    Triggerable, Attack
    Base Damage: 1195–1793
    クリティカル率: 5%
    Attack Time: 1.5 秒
    GAAtlasInvadersCleansingFodder2SlamBigUber
    Triggerable, Attack
    Base Damage: 1195–1793
    クリティカル率: 5%
    アタックダメージ: 78.75%
    Attack Time: 1.5 秒
    アタックダメージが21.25%低下する
    ダメージが120%上昇する
    物理ダメージの75%を火ダメージに変換する
    15%の火耐性を貫通する
    回避されない
    active skill area of effect radius +% final [100]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    StateMachine
    {
    	define_shared_state = "visible;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_ChangeToStance2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    }
    
    Animated
    {
    	on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    
    	on_event_slam_for_rage_attack_01 =
    	"
    		slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );
    		slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk );
    	"
    }
    
    Render
    {
    	selection_height_override = 275
    }
    
    StateMachine
    {
    	on_state_visible_0 = "DisableRendering();"
    
    	on_state_visible_1 =
    	"
    		EnableRendering();
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/ao/spawn.ao );
    		AddEffectPack( CleansingFireSpawnInEPK );
    	"
    
    	create_state_visible_0 = "DisableRendering();"
    	create_state_visible_1 = "EnableRendering();"
    }
    
    Life
    {
    	on_death =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk );
    	"
    
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/emissive_off.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Uber"] = {
        name = "Molten Minotaur",
        life = 8,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MeleeAtAnimationSpeedFireUnique",
            "GAAtlasInvadersCleansingFodder2Slam",
            "GAAtlasInvadersCleansingFodder2SlamBigUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedFireUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2Slam"] = {
        name = "GAAtlasInvadersCleansingFodder2Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAtlasInvadersCleansingFodder2SlamBigUber"] = {
        name = "GAAtlasInvadersCleansingFodder2SlamBigUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_reduce_enemy_fire_resistance_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_always_hit",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {120, 75, 15, 100, baseMultiplier = 0.7875, levelRequirement = 85, statInterpolation = {2},  cost = { }, },
        },
    }
    
    アクションスピードは基礎値の50%よりも低く修正されることがない
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsスピード
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [300]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 300 Max: 300 Global
  • Craft Tagsスピード
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    Life.corpse_usablefalse
    StateMachine.define_shared_statevisible;
    Edit

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