Geschmolzener Minotaur
Unheimlich
stance movement speed +% final [300]
Molten Minotaur
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Spectre |
Tags | beast, cleaving_weapon, demon, eldritch, eldritch_perfection_monster, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Packs |
Leben
336%
Rüstung
+50%
Ailment Threshold
336%
Widerstand
75 0 0 0
Damage
168%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
AtlasInvadersCleansingFodder2
Metadata
CleansingFodder2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
21,616
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
628
Zauberschaden
628
Genauigkeit
290
Attack Time
1.5
Erfahrung
14,357
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 502–753
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 502–753
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAtlasInvadersCleansingFodder2Slam
Triggerable, Attack
Base Damage: 502–753
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.5 Sek.
Verursacht 15% mehr Angriffsschaden
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
GAAtlasInvadersCleansingFodder2SlamBig
Triggerable, Attack
Base Damage: 502–753
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Attack Time: 1.5 Sek.
Verursacht 35% mehr Angriffsschaden
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingMonsterBase" Actor { on_start_ChangeToStance2 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); " } Animated { on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_slam_for_rage_attack_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk ); slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition ); slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk ); " } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); " } Render { selection_height_override = 275 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2"] = { name = "Molten Minotaur", life = 3.36, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedFire", "GAAtlasInvadersCleansingFodder2Slam", "GAAtlasInvadersCleansingFodder2SlamBig", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAtlasInvadersCleansingFodder2Slam"] = { name = "GAAtlasInvadersCleansingFodder2Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAtlasInvadersCleansingFodder2SlamBig"] = { name = "GAAtlasInvadersCleansingFodder2SlamBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {20, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {175, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceAtlasInvadersCleansingFodder2Charge_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Geschmolzener Minotaur
Unheimlich
stance movement speed +% final [300]
Molten Minotaur
Spectre | Y |
---|---|
Tags | beast, cleaving_weapon, demon, eldritch, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Leben
336%
Rüstung
+50%
Ailment Threshold
336%
Widerstand
75 0 0 0
Damage
168%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
AtlasInvadersCleansingFodder2
Metadata
CleansingFodder2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
21,616
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
628
Zauberschaden
628
Genauigkeit
290
Attack Time
1.5
Erfahrung
14,357
Ailment Threshold
21,616
Chill
68
Shock
68
Brittle
387
Scorch
68
Sap
189
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 502–753
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 502–753
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAtlasInvadersCleansingFodder2Slam
Triggerable, Attack
Base Damage: 502–753
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.5 Sek.
Verursacht 15% mehr Angriffsschaden
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
GAAtlasInvadersCleansingFodder2SlamBig
Triggerable, Attack
Base Damage: 502–753
Kritische Trefferchance: 5%
Angriffsschaden: 135%
Attack Time: 1.5 Sek.
Verursacht 35% mehr Angriffsschaden
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_ChangeToStance2 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); " } Animated { on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_slam_for_rage_attack_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk ); slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition ); slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk ); " } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); " } Render { selection_height_override = 275 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Spectre"] = { name = "Molten Minotaur", life = 3.36, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MeleeAtAnimationSpeedFire", "GAAtlasInvadersCleansingFodder2Slam", "GAAtlasInvadersCleansingFodder2SlamBig", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAtlasInvadersCleansingFodder2Slam"] = { name = "GAAtlasInvadersCleansingFodder2Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAtlasInvadersCleansingFodder2SlamBig"] = { name = "GAAtlasInvadersCleansingFodder2SlamBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {20, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {175, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceAtlasInvadersCleansingFodder2Charge_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Geschmolzener Minotaur
Unheimlich
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [300]
Molten Minotaur
Spectre | N |
---|---|
Tags | beast, cleaving_weapon, demon, eldritch, flesh_armour, is_unarmed, large_model, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement |
Leben
800%
Rüstung
+50%
Ailment Threshold
300%
Widerstand
75 0 0 0
Damage
400%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AtlasInvadersCleansingFodder2Uber
Metadata
CleansingFodder2Uber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
51,467
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,494
Zauberschaden
1,494
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1195–1793
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedFireUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1195–1793
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAtlasInvadersCleansingFodder2Slam
Triggerable, Attack
Base Damage: 1195–1793
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.5 Sek.
Verursacht 15% mehr Angriffsschaden
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
Verursacht 136.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
GAAtlasInvadersCleansingFodder2SlamBigUber
Triggerable, Attack
Base Damage: 1195–1793
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Attack Time: 1.5 Sek.
Verursacht 80% mehr Angriffsschaden
Verursacht 120% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
Durchdringt 15% Feuerwiderstand
Kann nicht ausgewichen werden
active skill area of effect radius +% final [100]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
Verursacht 120% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
Durchdringt 15% Feuerwiderstand
Kann nicht ausgewichen werden
active skill area of effect radius +% final [100]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 } StateMachine { define_shared_state = "visible;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_ChangeToStance2 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_off.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); " } Animated { on_event_footstep = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_footsteps.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" on_event_slam_for_rage_attack_01 = " slam_decal = PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/ao/fodder2_slam_decal.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition ); slam_decal.AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_slam_decal.epk ); " } Render { selection_height_override = 275 } StateMachine { on_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/ao/spawn.ao ); AddEffectPack( CleansingFireSpawnInEPK ); " create_state_visible_0 = "DisableRendering();" create_state_visible_1 = "EnableRendering();" } Life { on_death = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFodder_Minions/EPK/fodder2_enraged_idle.epk ); " on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/emissive_off.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/CleansingMonsters/CleansingFodder2Uber"] = { name = "Molten Minotaur", life = 8, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 4, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MeleeAtAnimationSpeedFireUnique", "GAAtlasInvadersCleansingFodder2Slam", "GAAtlasInvadersCleansingFodder2SlamBigUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFireUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAtlasInvadersCleansingFodder2Slam"] = { name = "GAAtlasInvadersCleansingFodder2Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 75, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {20, 75, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {175, 75, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAtlasInvadersCleansingFodder2SlamBigUber"] = { name = "GAAtlasInvadersCleansingFodder2SlamBigUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_reduce_enemy_fire_resistance_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_always_hit", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {120, 75, 15, 100, baseMultiplier = 1.8, levelRequirement = 85, statInterpolation = {2}, cost = { }, }, }, }
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [300]
Id | StanceAtlasInvadersCleansingFodder2Charge_ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.