附灵黑曜石
人形
免疫晕眩
无法被击退
cannot be used as minion [1]
无法被击退
cannot be used as minion [1]
Obelisk of Binding
幽魂 | N |
---|---|
标签 | 施法, delve_monster, human, humanoid, immobile, is_unarmed, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, stone_armour |
生命
375%
生命转为护盾
100%
异常状态临界值
375%
抗性
20 20 20 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
DelveAbyssCultistCrystal
Metadata
DelveAbyssCultistCrystal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
24,125
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssCrystalVoidbearerProjectile
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.4 秒
冷却时间: 2 秒
造成 337 - 505.6 物理伤害
投射物速度减慢 50%
base is projectile [1]
monster projectile variation [39]
spell maximum action distance +% [50]
投射物速度减慢 50%
base is projectile [1]
monster projectile variation [39]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { num_states = 2 } Stats { set_monster_ignores_delve_darkness_mechanic = 1 } BeamController { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_beamstart = " this.core = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); this.soulbeam = MakeBeam( DelveAbyssSoulTransferBeam, core, FollowTo|FollowFrom, 2, 2 ); soulbeam.PlayAnimation( animate ); StartStateTimer( beamfire, 3 ); " on_timer_beamfire = " IfExists( core, {}, {this.core = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject );}); this.soulbeam = MakeBeam( DelveAbyssSoulTransferBeam, core, FollowTo|FollowFrom, 2, 2 ); soulbeam.PlayAnimation( animate ); StartStateTimer( beamfire, 3 ); " } Life { on_spawned_alive = "StartStateTimer( beamstart, 0.1 );" on_death = "CancelStateTimer( beamfire ); CancelStateTimer( beamstart ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); Transition();" } Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" create_state_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultistCrystal"] = { name = "Obelisk of Binding", life = 3.75, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssCrystalVoidbearerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssCrystalVoidbearerProjectile"] = { name = "AbyssCrystalVoidbearerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 39, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
免疫晕眩
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |