Obelisk der Bindung
Humanoid
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
cannot be used as minion [1]
Kann nicht zurückgestoßen werden
cannot be used as minion [1]
Obelisk of Binding
Spectre | N |
---|---|
Tags | Zauberer, delve_monster, human, humanoid, immobile, is_unarmed, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, stone_armour |
Leben
375%
Energy Shield From Life
100%
Ailment Threshold
375%
Widerstand
20 20 20 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DelveAbyssCultistCrystal
Metadata
DelveAbyssCultistCrystal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
24,125
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssCrystalVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.4 Sek.
Abklingzeit: 2 Sek.
Verursacht 337 bis 505.6 physischen Schaden
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [39]
spell maximum action distance +% [50]
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [39]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { num_states = 2 } Stats { set_monster_ignores_delve_darkness_mechanic = 1 } BeamController { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_timer_beamstart = " this.core = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject ); this.soulbeam = MakeBeam( DelveAbyssSoulTransferBeam, core, FollowTo|FollowFrom, 2, 2 ); soulbeam.PlayAnimation( animate ); StartStateTimer( beamfire, 3 ); " on_timer_beamfire = " IfExists( core, {}, {this.core = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject );}); this.soulbeam = MakeBeam( DelveAbyssSoulTransferBeam, core, FollowTo|FollowFrom, 2, 2 ); soulbeam.PlayAnimation( animate ); StartStateTimer( beamfire, 3 ); " } Life { on_spawned_alive = "StartStateTimer( beamstart, 0.1 );" on_death = "CancelStateTimer( beamfire ); CancelStateTimer( beamstart ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); Transition();" } Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" create_state_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultistCrystal"] = { name = "Obelisk of Binding", life = 3.75, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AbyssCrystalVoidbearerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssCrystalVoidbearerProjectile"] = { name = "AbyssCrystalVoidbearerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 39, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Kann nicht betäubt werden
Id | MonsterImplicitCannotBeStunned1 |
---|---|
Family | MonsterCannotBeStunned |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |