Obelisk der Bindung
HumanoidKann nicht betäubt werden
Kann nicht zurückgestoßen werden
cannot be used as minion [1]
Kann nicht zurückgestoßen werden
cannot be used as minion [1]
Obelisk of Binding
| Spectre | N |
|---|---|
| Tags | Zauberer, delve_monster, human, humanoid, immobile, is_unarmed, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, puncturing_weapon, ranged, stone_armour |
Leben
375%
Energy Shield From Life
100%
Ailment Threshold
375%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DelveAbyssCultistCrystal
Metadata
DelveAbyssCultistCrystal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
22,976
Damage
560
Zauberschaden
560
Genauigkeit
580
Attack Time
1.5
Erfahrung
15,383
Minion Life
0
Minion Energy Shield
4,984
Minion Damage
447
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssCrystalVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.4 Sek.
Abklingzeit: 2 Sek.
Verursacht 337 bis 505.6 physischen Schaden
50% verringerte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [39]
spell maximum action distance +% [50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
num_states = 2
}
Stats
{
set_monster_ignores_delve_darkness_mechanic = 1
}
BeamController
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_timer_beamstart =
"
this.core = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject );
this.soulbeam = MakeBeam( DelveAbyssSoulTransferBeam, core, FollowTo|FollowFrom, 2, 2 );
soulbeam.PlayAnimation( animate );
StartStateTimer( beamfire, 3 );
"
on_timer_beamfire =
"
IfExists( core, {}, {this.core = FindClosestObject( Metadata/Monsters/Daemon/DelveAbyssCultistObject );});
this.soulbeam = MakeBeam( DelveAbyssSoulTransferBeam, core, FollowTo|FollowFrom, 2, 2 );
soulbeam.PlayAnimation( animate );
StartStateTimer( beamfire, 3 );
"
}
Life
{
on_spawned_alive = "StartStateTimer( beamstart, 0.1 );"
on_death = "CancelStateTimer( beamfire ); CancelStateTimer( beamstart ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk ); Transition();"
}
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
create_state_2 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_3/beams/abyss_scorching_ray/player_burn/abyss_ignite.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DelveAbyssCultist/DelveAbyssCultistCrystal"] = {
name = "Obelisk of Binding",
life = 3.75,
energyShield = 1,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"AbyssCrystalVoidbearerProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssCrystalVoidbearerProjectile"] = {
name = "AbyssCrystalVoidbearerProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 39, 50, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Kann nicht betäubt werden
| Family | MonsterCannotBeStunned |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be used as minion [1]
| Family | CannotBeUsedAsMinion |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.