派蒂, 憎恨梦魇
恶魔
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
monster penalty against minions damage +% final vs player minions [-20]
monster no drops or experience [1]
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Piety, the Abomination
幽魂N
地区巨兽沼泽 2 层
标签施法, demon, hard_armour, human, humanoid, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
生命
1600%
生命转为护盾
100%
异常状态临界值
1600%
抗性
40 40 40 25
伤害
320%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.8 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyBeastBoss
Metadata
PietyBeastBoss
等级
39
生命
14,480
护甲
2,571
闪避值
1,528
能量护盾
14,480
伤害
255
法术伤害
255
命中
176
攻击间隔
1.8
经验值
6,454
召唤物生命
4,144
Minion Energy Shield
4,144
召唤物伤害
192
异常状态临界值
14,480
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
Phys Convert Ele
95%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 204—306
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
PietyCorruptedBallLightning
法术
施放间隔: 1 秒
冷却时间: 8 秒
造成 65.24 - 97.86 闪电伤害
基础持续时间为 6
base is projectile [1]
is area damage [1]
PietyCorruptedLightningBeam
法术
施放间隔: 11.2 秒
冷却时间: 21 秒
造成 271.8 - 407.7 物理伤害
造成 271.8 - 407.7 闪电伤害
每秒造成 46.7 点基础物理伤害
corrupted blood cleave stacks to add [3]
monster penalty against minions damage +% final vs player minions [-55]
PietyActivateEyeSpawner
冷却时间: 5 秒
PietyActivateEyeSpawner2
冷却时间: 5 秒
PietyReverseCleave
攻击, 范围, 近战, DoT
派蒂反向劈砍
基本伤害: 204—306
暴击几率: 5%
攻击间隔: 1.8 秒
冷却时间: 3 秒
每秒造成 46.7 点基础物理伤害
active skill area of effect radius +% final [-40]
corrupted blood cleave stacks to add [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/Axis/Piety/PietyBeastBoss.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/piety/untransform_effect/untransform_piety.ao"
}

Transitionable
{
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Life
{
	on_spawned_dead = "HideAllMeshSegments();"
}

Transitionable
{
	on_transition = "PlayAnimation( speech_audio10 ); PlayTextAudio( PietyCorruptIntro1 , Metadata/NPC/Piety, 0);"
	create_untransitioned = "PlayAnimation( idle_pre_audio10 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/PietyBeastBoss"] = {
    name = "Piety, the Abomination",
    life = 16,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.2,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "PietyCorruptedBallLightning",
        "PietyCorruptedLightningBeam",
        "PietyActivateEyeSpawner",
        "PietyActivateEyeSpawner2",
        "PietyReverseCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyCorruptedBallLightning"] = {
    name = "PietyCorruptedBallLightning",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 1.5, 6000, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1, 1.5, 6000, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyCorruptedLightningBeam"] = {
    name = "PietyCorruptedLightningBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 1.5, 1, 1.5, 2800, 3, -55, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0.80000001192093, 1.2000000476837, 5443, 3, -45, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6142, 4, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6842, 4, -40, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 1, 1.5, 7541, 4, -40, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 1, 1.5, 8240, 4, -40, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9049, 4, -40, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9858, 4, -40, levelRequirement = 73, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 1, 1.5, 10666, 4, -40, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 1, 1.5, 11475, 4, -40, levelRequirement = 75, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 1, 1.5, 12284, 4, -40, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13093, 4, -40, levelRequirement = 77, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13901, 4, -40, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 1, 1.5, 14710, 4, -40, levelRequirement = 79, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 1, 1.5, 15519, 4, -40, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 1, 1.5, 16328, 4, -40, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 1, 1.5, 17136, 4, -40, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyActivateEyeSpawner"] = {
    name = "PietyActivateEyeSpawner",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyActivateEyeSpawner2"] = {
    name = "PietyActivateEyeSpawner2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PietyReverseCleave"] = {
    name = "Piety Reverse Cleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "corrupted_blood_cleave_stacks_to_add",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
        [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
        [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
        [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
        [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
        [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
        [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
cannot be taunted when taunted ms [0]
FamilyTauntImmunityDuration
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 能量护盾充能率降低 65%
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tags防御 能量护盾
    monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tags伤害
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 派蒂, 憎恨梦魇
    恶魔
    cannot be taunted when taunted ms [0]
    能量护盾充能率降低 65%
    monster penalty against minions damage +% final vs player minions [-20]
    monster no drops or experience [1]
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Piety, the Abomination
    幽魂N
    标签施法, demon, hard_armour, human, humanoid, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    生命
    1600%
    生命转为护盾
    100%
    异常状态临界值
    1600%
    抗性
    40 40 40 25
    伤害
    320%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.8 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    PietyBeastBoss
    Metadata
    PietyBeastBossStandalone_
    等级
    68
    生命
    102,934
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    98,032
    伤害
    1,195
    法术伤害
    1,195
    命中
    580
    攻击间隔
    1.8
    经验值
    20,510
    召唤物生命
    22,327
    Minion Energy Shield
    21,264
    召唤物伤害
    955
    异常状态临界值
    102,934
    冰缓
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 956—1434
    暴击几率: 5%
    攻击间隔: 1.8 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyCorruptedBallLightning
    法术
    施放间隔: 1 秒
    冷却时间: 8 秒
    造成 405.1 - 607.7 闪电伤害
    基础持续时间为 6
    base is projectile [1]
    is area damage [1]
    PietyCorruptedLightningBeam
    法术
    施放间隔: 11.2 秒
    冷却时间: 21 秒
    造成 1278 - 1916 物理伤害
    造成 1597 - 2395 闪电伤害
    每秒造成 102.4 点基础物理伤害
    corrupted blood cleave stacks to add [4]
    monster penalty against minions damage +% final vs player minions [-40]
    PietyActivateEyeSpawner
    冷却时间: 5 秒
    PietyActivateEyeSpawner2
    冷却时间: 5 秒
    PietyReverseCleave
    攻击, 范围, 近战, DoT
    派蒂反向劈砍
    基本伤害: 956—1434
    暴击几率: 5%
    攻击间隔: 1.8 秒
    冷却时间: 3 秒
    每秒造成 102.4 点基础物理伤害
    active skill area of effect radius +% final [-40]
    corrupted blood cleave stacks to add [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/PietyBeastBossStandalone_"] = {
        name = "Piety, the Abomination",
        life = 16,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyCorruptedBallLightning",
            "PietyCorruptedLightningBeam",
            "PietyActivateEyeSpawner",
            "PietyActivateEyeSpawner2",
            "PietyReverseCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedBallLightning"] = {
        name = "PietyCorruptedBallLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 1.5, 6000, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1, 1.5, 6000, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedLightningBeam"] = {
        name = "PietyCorruptedLightningBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 1.5, 1, 1.5, 2800, 3, -55, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0.80000001192093, 1.2000000476837, 5443, 3, -45, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6142, 4, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6842, 4, -40, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, 1.5, 7541, 4, -40, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1, 1.5, 8240, 4, -40, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9049, 4, -40, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9858, 4, -40, levelRequirement = 73, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 1, 1.5, 10666, 4, -40, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 1, 1.5, 11475, 4, -40, levelRequirement = 75, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 1, 1.5, 12284, 4, -40, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13093, 4, -40, levelRequirement = 77, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13901, 4, -40, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 1, 1.5, 14710, 4, -40, levelRequirement = 79, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1, 1.5, 15519, 4, -40, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1, 1.5, 16328, 4, -40, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1, 1.5, 17136, 4, -40, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner"] = {
        name = "PietyActivateEyeSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner2"] = {
        name = "PietyActivateEyeSpawner2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyReverseCleave"] = {
        name = "Piety Reverse Cleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
            [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 能量护盾充能率降低 65%
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tags防御 能量护盾
    monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tags伤害
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 派蒂, 憎恨梦魇
    恶魔
    cannot be taunted when taunted ms [0]
    能量护盾充能率降低 65%
    monster penalty against minions damage +% final vs player minions [-20]
    monster no drops or experience [1]
    无法被击退
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Piety, the Abomination
    幽魂N
    标签施法, demon, hard_armour, human, humanoid, is_unarmed, large_height, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement
    生命
    1600%
    生命转为护盾
    100%
    异常状态临界值
    1600%
    抗性
    40 40 40 25
    伤害
    320%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.8 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    PietyBeastBoss
    Metadata
    PietyBeastBossGauntlet
    等级
    68
    生命
    102,934
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    98,032
    伤害
    1,195
    法术伤害
    1,195
    命中
    580
    攻击间隔
    1.8
    经验值
    20,510
    召唤物生命
    22,327
    Minion Energy Shield
    21,264
    召唤物伤害
    955
    异常状态临界值
    102,934
    冰缓
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 956—1434
    暴击几率: 5%
    攻击间隔: 1.8 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    PietyCorruptedBallLightning
    法术
    施放间隔: 1 秒
    冷却时间: 8 秒
    造成 405.1 - 607.7 闪电伤害
    基础持续时间为 6
    base is projectile [1]
    is area damage [1]
    PietyCorruptedLightningBeam
    法术
    施放间隔: 11.2 秒
    冷却时间: 21 秒
    造成 1278 - 1916 物理伤害
    造成 1597 - 2395 闪电伤害
    每秒造成 102.4 点基础物理伤害
    corrupted blood cleave stacks to add [4]
    monster penalty against minions damage +% final vs player minions [-40]
    PietyActivateEyeSpawner
    冷却时间: 5 秒
    PietyActivateEyeSpawner2
    冷却时间: 5 秒
    PietyReverseCleave
    攻击, 范围, 近战, DoT
    派蒂反向劈砍
    基本伤害: 956—1434
    暴击几率: 5%
    攻击间隔: 1.8 秒
    冷却时间: 3 秒
    每秒造成 102.4 点基础物理伤害
    active skill area of effect radius +% final [-40]
    corrupted blood cleave stacks to add [1]
    is area damage [1]
    SOPietyGauntletBloodOrb
    可触发, 法术
    施放间隔: 2.666 秒
    spell maximum action distance +% [-50]
    GSPietyGauntletBloodOrbExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1003 - 1505 物理伤害
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/PietyBeastBossGauntlet"] = {
        name = "Piety, the Abomination",
        life = 16,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "PietyCorruptedBallLightning",
            "PietyCorruptedLightningBeam",
            "PietyActivateEyeSpawner",
            "PietyActivateEyeSpawner2",
            "PietyReverseCleave",
            "GSPietyGauntletBloodOrbExplosion",
            "SOPietyGauntletBloodOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedBallLightning"] = {
        name = "PietyCorruptedBallLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 1.5, 6000, levelRequirement = 39, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1, 1.5, 6000, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyCorruptedLightningBeam"] = {
        name = "PietyCorruptedLightningBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1, 1.5, 1, 1.5, 2800, 3, -55, levelRequirement = 39, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0.80000001192093, 1.2000000476837, 5443, 3, -45, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6142, 4, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 1, 1.5, 6842, 4, -40, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 1, 1.5, 7541, 4, -40, levelRequirement = 70, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 1, 1.5, 8240, 4, -40, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9049, 4, -40, levelRequirement = 72, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 1, 1.5, 9858, 4, -40, levelRequirement = 73, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 1, 1.5, 10666, 4, -40, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 1, 1.5, 11475, 4, -40, levelRequirement = 75, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 1, 1.5, 12284, 4, -40, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13093, 4, -40, levelRequirement = 77, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 1, 1.5, 13901, 4, -40, levelRequirement = 78, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 1, 1.5, 14710, 4, -40, levelRequirement = 79, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1, 1.5, 15519, 4, -40, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1, 1.5, 16328, 4, -40, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1, 1.5, 17136, 4, -40, levelRequirement = 82, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner"] = {
        name = "PietyActivateEyeSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyActivateEyeSpawner2"] = {
        name = "PietyActivateEyeSpawner2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["PietyReverseCleave"] = {
        name = "Piety Reverse Cleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "corrupted_blood_cleave_stacks_to_add",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1},  cost = { }, },
            [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
            [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1},  cost = { }, },
            [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPietyGauntletBloodOrbExplosion"] = {
        name = "GSPietyGauntletBloodOrbExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOPietyGauntletBloodOrb"] = {
        name = "SOPietyGauntletBloodOrb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 能量护盾充能率降低 65%
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tags防御 能量护盾
    monster penalty against minions damage +% final vs player minions [-20]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 全域
  • Craft Tags伤害
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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