马拉克斯掠夺者
Rhexback Raider
幽魂Y
地区贫瘠之地, 绿洲, 永恒的实验室, 卡兰德之湖
标签fast_movement, has_bow, human, humanoid, large_model, light_armour, maraketh, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
Packs
  • 贫瘠之地, 绿洲: 马拉克斯掠夺者, 马拉克斯枪兵
  • 绿洲: 马拉克斯掠夺者, 马拉克斯枪兵
  • 永恒的实验室: 马拉克斯掠夺者, 马拉克斯枪兵
  • 生命
    225%
    护甲
    +50%
    闪避值
    +50%
    异常状态临界值
    225%
    抗性
    20 20 20 0
    伤害
    113%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 40
    攻击间隔
    1.05 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    MarakethRider
    Metadata
    MarakethRider_
    等级
    68
    生命
    14,475
    护甲
    43,185
    闪避值
    7,109
    能量护盾
    0
    伤害
    422
    法术伤害
    422
    命中
    290
    攻击间隔
    1.05
    经验值
    15,383
    异常状态临界值
    14,475
    冰缓
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeMarakethArcher
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 338–507
    攻击暴击率: 5%
    攻击伤害: 65%
    攻击间隔: 1.05 秒
    对你的敌人无情痛击。
    攻击伤害总降 35%
    arrow projectile variation [23]
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethRider/MarakethRider_"] = {
        name = "Rhexback Raider",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeMarakethArcher",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeMarakethArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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