Spectre | Y |
---|---|
Area | ヴァスティリ砂漠, オアシス, 永遠なる研究所, カランドラの湖 |
Tags | fast_movement, has_bow, human, humanoid, large_model, light_armour, maraketh, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
ライフ
225%
アーマー
+50%
回避力
+50%
Ailment Threshold
225%
耐性
20 20 20 0
Damage
113%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.05 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
MarakethRider
Metadata
MarakethRider_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,475
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
422
スペルダメージ
422
命中
290
Attack Time
1.05
経験値
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeMarakethArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 338–507
クリティカル率: 5%
アタックダメージ: 65%
Attack Time: 1.05 秒
強力な一撃で敵を打ち倒す。
アタックダメージが35%低下する
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
arrow projectile variation [23]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarakethRider/MarakethRider_"] = { name = "Rhexback Raider", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 1.05, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeMarakethArcher", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeMarakethArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {23, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }