菌潮 Tower /3
图示 | 名字 | Detail | Result |
---|---|---|---|
闪电之塔 I 型 | 伤害:低 创造感电地面 施放闪电新星 对同类型的菌潮怪物无效 | 需求: 100 范围: 20 | |
闪电之塔 II 型 | 提高伤害 提高感电几率 提高效果区域 | 需求: 150 范围: 25 | |
闪电之塔 III 型 | 提高伤害 提高感电几率 提高效果区域 | 需求: 300 范围: 30 |
闪电之塔 II 型
构造体
blight tower damage +% final vs lightning monster [-99]
Shock Nova Tower Mk II
幽魂 | N |
---|---|
标签 | 施法, construct, immobile, is_unarmed, large_height, lightning_affinity, mud_blood, stone_armour |
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightTower
Metadata
BlightTowerShockingRank2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerShockNova2
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 5%
施放间隔: 1 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 2780 - 8339 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
is area damage [1]
shock nova places X ground lightning patches [5]
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova2_buff1
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 5%
施放间隔: 1 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 2780 - 8339 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
感电效果提高 20%
感电地面会使受到的伤害提高 25%
is area damage [1]
shock nova places X ground lightning patches [5]
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
感电效果提高 20%
感电地面会使受到的伤害提高 25%
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova2_buff2
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 5%
施放间隔: 1 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 2780 - 8339 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
感电效果提高 30%
感电地面会使受到的伤害提高 30%
is area damage [1]
shock nova places X ground lightning patches [5]
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
感电效果提高 30%
感电地面会使受到的伤害提高 30%
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova2_buff3
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术, 新星
闪电新星
暴击几率: 5%
施放间隔: 1 秒
从施法者散发出一圈闪电之环,接着散发出更大范围的一圈闪电之环。每次被击中的敌人会受到闪电伤害。
造成 2780 - 8339 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
感电效果提高 40%
感电地面会使受到的伤害提高 35%
is area damage [1]
shock nova places X ground lightning patches [5]
你的击中不能眩晕敌人
基础持续时间为 1 秒
20% 的几率使敌人感电
感电效果提高 40%
感电地面会使受到的伤害提高 35%
is area damage [1]
shock nova places X ground lightning patches [5]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerShockingRank2"] = { name = "Shock Nova Tower Mk II", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerShockNova2", "BlightTowerShockNova2_buff1", "BlightTowerShockNova2_buff2", "BlightTowerShockNova2_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2_buff1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 20, 25, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2_buff2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 30, 30, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2_buff3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 40, 35, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
blight tower damage +% final vs lightning monster [-99]
Id | BlightLessDamageAgainstLightningType |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |