Pesthauch Tower /3
Icon | Name | Detail | Result |
---|---|---|---|
Schocknova-Turm I | Schaden: Niedrig Erzeugt schockenden Boden Zaubert Schocknova Ineffektiv gegen befallene Monster desselben Typs | Kosten: 100 Radius: 20 | |
Schocknova-Turm II | Erhöhter Schaden Erhöhte Chance auf Schocken Vergrößerter Wirkungsbereich | Kosten: 150 Radius: 25 | |
Schocknova-Turm III | Erhöhter Schaden Erhöhte Chance auf Schocken Vergrößerter Wirkungsbereich | Kosten: 300 Radius: 30 |
Weihen Shock Nova Tower /5
Type | Items | Result |
---|---|---|
Ringe | Bernsteinfarbenes Öl Grünes Öl | Eure Schocknova-Türme verursachen 25% erhöhten Schaden |
Ringe | Klares Öl Blutrotes Öl | Eure Schocknova-Türme haben 25% erhöhte Reichweite |
Ringe | Blutrotes Öl Opalisierendes Öl | Eure Schocknova-Türme verursachen vollen Schaden bei Blitzgegnern |
Ringe | Klares Öl Goldenes Öl | Eure Schocknova-Türme haben 25% erhöhte Schockwirkung |
Ringe | Schwarzes Öl Goldenes Öl | Eure Schocknova-Türme wiederholen sich 2 zusätzliche Male Eure Schocknova-Türme haben 30% vergrößerten Wirkungsbereich pro Wiederholung |
Schocknova-Turm II
Konstrukt
blight tower damage +% final vs lightning monster [-99]
Shock Nova Tower Mk II
Spectre | N |
---|---|
Tags | Zauberer, construct, immobile, is_unarmed, large_height, lightning_affinity, mud_blood, stone_armour |
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerShockingRank2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightTowerShockNova2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
Verursacht 2780 bis 8339 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
is area damage [1]
shock nova places X ground lightning patches [5]
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova2_buff1
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
Verursacht 2780 bis 8339 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
20% erhöhte Schockwirkung
Schockender Boden verursacht 25% erhöhten erlittenen Schaden
is area damage [1]
shock nova places X ground lightning patches [5]
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
20% erhöhte Schockwirkung
Schockender Boden verursacht 25% erhöhten erlittenen Schaden
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova2_buff2
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
Verursacht 2780 bis 8339 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
30% erhöhte Schockwirkung
Schockender Boden verursacht 30% erhöhten erlittenen Schaden
is area damage [1]
shock nova places X ground lightning patches [5]
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
30% erhöhte Schockwirkung
Schockender Boden verursacht 30% erhöhten erlittenen Schaden
is area damage [1]
shock nova places X ground lightning patches [5]
BlightTowerShockNova2_buff3
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
Verursacht 2780 bis 8339 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
40% erhöhte Schockwirkung
Schockender Boden verursacht 35% erhöhten erlittenen Schaden
is area damage [1]
shock nova places X ground lightning patches [5]
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 1 Sekunden
20% Chance, Gegner zu schocken
40% erhöhte Schockwirkung
Schockender Boden verursacht 35% erhöhten erlittenen Schaden
is area damage [1]
shock nova places X ground lightning patches [5]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerLightningBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerShockingRank2"] = { name = "Shock Nova Tower Mk II", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerShockNova2", "BlightTowerShockNova2_buff1", "BlightTowerShockNova2_buff2", "BlightTowerShockNova2_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2_buff1"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 20, 25, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2_buff2"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 30, 30, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerShockNova2_buff3"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_nova_places_X_ground_lightning_patches", "base_chance_to_shock_%", "shock_effect_+%", "shocked_ground_base_magnitude_override", "base_skill_effect_duration", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 5, 20, 40, 35, 1000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
blight tower damage +% final vs lightning monster [-99]
Id | BlightLessDamageAgainstLightningType |
---|---|
Family | BlightLessDamageAgainstType |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |