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Wickerlight Giant
人形
IconEnemyResistanceFire
stance movement speed +% final [295]
幽魂
标签human, humanoid, not_dex, not_int, red_blood, very_slow_movement
Packs
  • Wickerlight Hag, Wickerlight Giant, Wickerlight Brute
  • Wickerlight Giant, Wickerlight Brute
  • 生命
    360%
    护甲
    +40%
    异常状态临界值
    360%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    8 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    AugurySavageGiant
    Metadata
    SavageGiant
    等级
    68
    生命
    23,160
    护甲
    40,306
    闪避值
    4,739
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.5
    经验值
    18,459
    召唤物生命
    5,024
    召唤物伤害
    537
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    GASavageGiantBlackfireSlam
    可触发, 攻击
    基本伤害: 538—807
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    ABTTSavageGiantBlackfireBuff
    增益, 持续时间, 法术
    施放间隔: 1 秒
    冷却时间: 15 秒
    基础持续时间为 12 秒
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 538—807
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/SavageGiant"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wickerlight Giant",
        life = 3.6,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ABTTSavageGiantBlackfireBuff",
            "GASavageGiantBlackfireSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTSavageGiantBlackfireBuff"] = {
        name = "ABTTSavageGiantBlackfireBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASavageGiantBlackfireSlam"] = {
        name = "GASavageGiantBlackfireSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [295]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • stance movement speed +% final 295 — 295 全域
  • Craft Tags速度
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Wickerlight Giant
    人形
    IconEnemyResistanceFire
    stance movement speed +% final [295]
    幽魂
    标签human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    生命
    360%
    护甲
    +40%
    异常状态临界值
    360%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    8 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    AugurySavageGiant
    Metadata
    SavageGiantTutorial
    等级
    68
    生命
    23,160
    护甲
    40,306
    闪避值
    4,739
    伤害
    672
    法术伤害
    672
    命中
    580
    攻击间隔
    1.5
    经验值
    18,459
    召唤物生命
    5,024
    召唤物伤害
    537
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    GASavageGiantBlackfireSlam
    可触发, 攻击
    基本伤害: 538—807
    暴击几率: 5%
    攻击伤害: 140%
    攻击伤害: 140%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    攻击伤害总增 40%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    ABTTSavageGiantBlackfireBuff
    增益, 持续时间, 法术
    施放间隔: 1 秒
    冷却时间: 15 秒
    基础持续时间为 12 秒
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 538—807
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/SavageGiantTutorial"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wickerlight Giant",
        life = 3.6,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ABTTSavageGiantBlackfireBuff",
            "GASavageGiantBlackfireSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTSavageGiantBlackfireBuff"] = {
        name = "ABTTSavageGiantBlackfireBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASavageGiantBlackfireSlam"] = {
        name = "GASavageGiantBlackfireSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [295]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Stats
  • stance movement speed +% final 295 — 295 全域
  • Craft Tags速度
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Wickerlight Giant Text Audio /1
    名字
    Yes. The Coven Queen approaches...
    Witch2_Wild — Wickerlight Giant
    Edit

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