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Weidenfeuer-Riese
Humanoid
IconEnemyResistanceFire
stance movement speed +% final [295]
Wickerlight Giant
Spectre
Tagshuman, humanoid, not_dex, not_int, red_blood, very_slow_movement
Packs
  • Weidenfeuerhexe, Weidenfeuer-Riese, Weidenfeuer-Wüstling
  • Weidenfeuer-Riese, Weidenfeuer-Wüstling
  • Leben
    360%
    Rüstung
    +40%
    Ailment Threshold
    360%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    8 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    AugurySavageGiant
    Metadata
    SavageGiant
    Stufe
    68
    Leben
    23,160
    Rüstung
    40,306
    Ausweichwert
    4,739
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    18,459
    Minion Life
    5,024
    Minion Damage
    537
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    GASavageGiantBlackfireSlam
    Triggerable, Attack
    Base Damage: 538—807
    Kritische Trefferchance: 5%
    Angriffsschaden: 140%
    Angriffsschaden: 140%
    Attack Time: 1.5 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 40% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    ABTTSavageGiantBlackfireBuff
    Buff, Duration, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    Basisdauer beträgt 12 Sekunden
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538—807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/SavageGiant"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wickerlight Giant",
        life = 3.6,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ABTTSavageGiantBlackfireBuff",
            "GASavageGiantBlackfireSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTSavageGiantBlackfireBuff"] = {
        name = "ABTTSavageGiantBlackfireBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASavageGiantBlackfireSlam"] = {
        name = "GASavageGiantBlackfireSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [295]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • stance movement speed +% final 295 — 295 Global
  • Craft TagsGeschwindigkeit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Weidenfeuer-Riese
    Humanoid
    IconEnemyResistanceFire
    stance movement speed +% final [295]
    Wickerlight Giant
    Spectre
    Tagshuman, humanoid, not_dex, not_int, red_blood, very_slow_movement
    Leben
    360%
    Rüstung
    +40%
    Ailment Threshold
    360%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    180%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    8 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    AugurySavageGiant
    Metadata
    SavageGiantTutorial
    Stufe
    68
    Leben
    23,160
    Rüstung
    40,306
    Ausweichwert
    4,739
    Damage
    672
    Zauberschaden
    672
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    18,459
    Minion Life
    5,024
    Minion Damage
    537
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Phys Convert Ele
    240%
    GASavageGiantBlackfireSlam
    Triggerable, Attack
    Base Damage: 538—807
    Kritische Trefferchance: 5%
    Angriffsschaden: 140%
    Angriffsschaden: 140%
    Attack Time: 1.5 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 40% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [15]
    is area damage [1]
    ABTTSavageGiantBlackfireBuff
    Buff, Duration, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 15 Sek.
    Basisdauer beträgt 12 Sekunden
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 538—807
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Augury/SavageGiantTutorial"] = {
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wickerlight Giant",
        life = 3.6,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ABTTSavageGiantBlackfireBuff",
            "GASavageGiantBlackfireSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTSavageGiantBlackfireBuff"] = {
        name = "ABTTSavageGiantBlackfireBuff",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASavageGiantBlackfireSlam"] = {
        name = "GASavageGiantBlackfireSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [295]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • stance movement speed +% final 295 — 295 Global
  • Craft TagsGeschwindigkeit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Weidenfeuer-Riese Text Audio /1
    Name
    Ja. Die Hexenkönigin nähert sich ...
    Witch2_Wild — Weidenfeuer-Riese
    Edit

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