凋谢恶魔
Wither Daemon
幽魂 | N |
---|---|
标签 | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
生命
100%
异常状态临界值
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
Daemon
Metadata
DropBearWitherDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DropBearBossWither
法术, 范围, 持续时间, 图腾技能, 混沌, 范围法术
死亡凋零
施放间隔: 0.28 秒
冷却时间: 1 秒
施放一个对敌人造成虚弱的范围效果, 造成缓速并且迭加一个使他们增加受到的混沌伤害之减益效果. 此减益效果可迭加 15 层.
基础持续时间为 0.5 秒
基础额外效果持续时间 4 秒
移动速度减慢 25%
受到的混沌伤害提高 15%
基础额外效果持续时间 4 秒
移动速度减慢 25%
受到的混沌伤害提高 15%
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/DropBearWitherDaemon"] = { name = "Wither Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "DropBearBossWither", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DropBearBossWither"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {-20, 15, 500, 4000, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-21, 15, 500, 4000, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {-22, 15, 500, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [4] = {-23, 15, 500, 4000, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [5] = {-24, 15, 500, 4000, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [6] = {-25, 15, 500, 4000, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-26, 15, 500, 4000, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [8] = {-27, 15, 500, 4000, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [9] = {-28, 15, 500, 4000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, }