Démon flétrissant
Wither Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Vie
100%
Ailment Threshold
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
Daemon
Metadata
DropBearWitherDaemon
IsSummoned
Y
Niveau
68
Vie
6,433
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
374
Dégâts des sorts
374
Précision
290
Attack Time
1
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
DropBearBossWither
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Flétrissement
Temps d'incantation: 0.28 sec.
Temps de recharge: 1 sec.
Un sort qui inflige un effet débilitant aux ennemis dans une zone, Entravant leur déplacement et appliquant Flétrissure, un effet néfaste cumulatif qui augmente les Dégâts de chaos qu'ils subissent. Cet effet peut se cumuler jusqu'à 15 fois.
La Durée de base est de 0.5 secondes
La Durée secondaire de base est de 4 secondes
25% de Réduction de la Vitesse de déplacement
15% d'Augmentation des Dégâts de chaos subis

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/DropBearWitherDaemon"] = {
    name = "Wither Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DropBearBossWither",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossWither"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {-20, 15, 500, 4000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-21, 15, 500, 4000, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [3] = {-22, 15, 500, 4000, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [4] = {-23, 15, 500, 4000, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [5] = {-24, 15, 500, 4000, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [6] = {-25, 15, 500, 4000, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-26, 15, 500, 4000, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [8] = {-27, 15, 500, 4000, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [9] = {-28, 15, 500, 4000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}