Welk-Dämon
Wither Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
DropBearWitherDaemon
IsSummoned
Y
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
DropBearBossWither
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Verkümmern
Zauberzeit: 0.28 Sek.
Abklingzeit: 1 Sek.
Zaubert einen entkräftenden Effekt auf Gegner in einem Bereich, der ihre Bewegung lähmt und eine gestapelte, verkümmernde Schwächung anwendet, die den erlittenen Chaosschaden erhöht. Dieser Effekt kann bis zu 15 Stapel haben.
Basisdauer beträgt 0.5 Sekunden
Die sekundäre Basisdauer beträgt 4 Sekunden
25% verringerte Bewegungsgeschwindigkeit
15% erhöhter erlittener Chaosschaden

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/DropBearWitherDaemon"] = {
    name = "Wither Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DropBearBossWither",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossWither"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {-20, 15, 500, 4000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-21, 15, 500, 4000, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [3] = {-22, 15, 500, 4000, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [4] = {-23, 15, 500, 4000, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [5] = {-24, 15, 500, 4000, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [6] = {-25, 15, 500, 4000, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-26, 15, 500, 4000, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [8] = {-27, 15, 500, 4000, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [9] = {-28, 15, 500, 4000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}