ウィザー・デーモン
Wither Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
ライフ
100%
Ailment Threshold
100%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
DropBearWitherDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DropBearBossWither
Spell, Area, Duration, Totemable, Chaos, AreaSpell
ウィザー
キャストタイム: 0.28 秒
クールダウン時間: 1 秒
範囲内の敵に衰弱効果を与える。移動を遅くする妨害のデバフと、対象の受ける混沌ダメージを増加させるスタック可能な衰弱のデバフを付与する。衰弱のデバフは15スタックまで同時に付与することができる。
基礎持続時間は0.5秒
サブの基礎持続時間は4秒
移動スピードが25%減少する
受ける混沌ダメージが15%増加する
サブの基礎持続時間は4秒
移動スピードが25%減少する
受ける混沌ダメージが15%増加する
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/DropBearWitherDaemon"] = { name = "Wither Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "DropBearBossWither", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DropBearBossWither"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {-20, 15, 500, 4000, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-21, 15, 500, 4000, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {-22, 15, 500, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [4] = {-23, 15, 500, 4000, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [5] = {-24, 15, 500, 4000, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [6] = {-25, 15, 500, 4000, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-26, 15, 500, 4000, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [8] = {-27, 15, 500, 4000, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [9] = {-28, 15, 500, 4000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, }