말라버린 다이몬
Wither Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
DropBearWitherDaemon
IsSummoned
Y
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
DropBearBossWither
Spell, Area, Duration, Totemable, Chaos, AreaSpell
위축
시전 속도: 0.28 초
재사용 대기시간: 1 초
범위 내의 적들에게 쇠잔 효과를 시전하여 이동을 방해하고, 누적되는 위축 디버프를 걸어 카오스 피해를 증가시킵니다. 이 효과는 15회까지 중첩됩니다.
기본 지속시간 0.5
기본 2차 지속시간 4
이동 속도 25% 감소
받는 카오스 피해 15% 증가

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/DropBearWitherDaemon"] = {
    name = "Wither Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DropBearBossWither",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossWither"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {-20, 15, 500, 4000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-21, 15, 500, 4000, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [3] = {-22, 15, 500, 4000, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [4] = {-23, 15, 500, 4000, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [5] = {-24, 15, 500, 4000, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [6] = {-25, 15, 500, 4000, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-26, 15, 500, 4000, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [8] = {-27, 15, 500, 4000, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [9] = {-28, 15, 500, 4000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}