말라버린 다이몬
Wither Daemon
Spectre | N |
---|---|
Tags | extra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement |
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
DropBearWitherDaemon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DropBearBossWither
Spell, Area, Duration, Totemable, Chaos, AreaSpell
위축
시전 속도: 0.28 초
재사용 대기시간: 1 초
범위 내의 적들에게 쇠잔 효과를 시전하여 이동을 방해하고, 누적되는 위축 디버프를 걸어 카오스 피해를 증가시킵니다. 이 효과는 15회까지 중첩됩니다.
기본 지속시간 0.5초
기본 2차 지속시간 4초
이동 속도 25% 감소
받는 카오스 피해 15% 증가
기본 2차 지속시간 4초
이동 속도 25% 감소
받는 카오스 피해 15% 증가
Object Type
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/DropBearWitherDaemon"] = { name = "Wither Daemon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "DropBearBossWither", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DropBearBossWither"] = { name = "Wither", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.28, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "chaos_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", }, levels = { [1] = {-20, 15, 500, 4000, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {-21, 15, 500, 4000, levelRequirement = 15, statInterpolation = {1}, cost = { }, }, [3] = {-22, 15, 500, 4000, levelRequirement = 26, statInterpolation = {1}, cost = { }, }, [4] = {-23, 15, 500, 4000, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [5] = {-24, 15, 500, 4000, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [6] = {-25, 15, 500, 4000, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {-26, 15, 500, 4000, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [8] = {-27, 15, 500, 4000, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [9] = {-28, 15, 500, 4000, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, }