말라버린 다이몬
Wither Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, very_slow_movement
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
DropBearWitherDaemon
IsSummoned
Y
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1
경험치
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
DropBearBossWither
Spell, Area, Duration, Totemable, Chaos, AreaSpell
위축
시전 속도: 0.28 초
재사용 대기시간: 1 초
범위 내의 적들에게 쇠잔 효과를 시전하여 이동을 방해하고, 누적되는 위축 디버프를 걸어 카오스 피해를 증가시킵니다. 이 효과는 15회까지 중첩됩니다.
기본 지속시간 0.5
기본 2차 지속시간 4
이동 속도 25% 감소
받는 카오스 피해 15% 증가

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/DropBearWitherDaemon"] = {
    name = "Wither Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DropBearBossWither",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DropBearBossWither"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
    },
    levels = {
        [1] = {-20, 15, 500, 4000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-21, 15, 500, 4000, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
        [3] = {-22, 15, 500, 4000, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
        [4] = {-23, 15, 500, 4000, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
        [5] = {-24, 15, 500, 4000, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [6] = {-25, 15, 500, 4000, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        [7] = {-26, 15, 500, 4000, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [8] = {-27, 15, 500, 4000, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [9] = {-28, 15, 500, 4000, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
편집

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.