Damage

Old: Yueren 2021-08-23 19:04:03

New: Yueren 2021-08-25 12:16:35

OldNewDifferences
1-# Point Blank
2-**Point Blank** is a [Keystone ](https://poedb.tw/us/Keystone) [[passive skill]] that scales the damage of projectile attacks with respect to the distance the projectile has travelled, dealing more damage initially then much less damage after covering a long distance.
1+# Damage
2+**Damage** is the process at which a player or monster's [[life]] or [[energy shield]] is reduced.
33
4-## Mechanics
5-The projectile deals the greatest amount when initially released, the attack damage will continue decreasing until the maximum projectile distance according to the table below. It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. If the projectile changes direction—as is the case with [[Spectral Throw]]—distance travelled continues to increase as the projectile returns to its point of origin. Projectiles that travel in multiple segments (such as [[Arrow Nova Support]]) include the payload distance in the damage penalty.
4+Damage reduction only affects physical damage. The other four damage types each have their own [[resistance]] value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.
65
7-<div><table style="text-align: center">
8-<thead><tr>
9-<th>Distance
10-</th>
11-<th>Multiplier
12-</th></tr></thead><tbody>
13-<tr>
14-<td>0</td>
15-<td>1.3
16-</td></tr>
17-<tr>
18-<td>10</td>
19-<td>1.3
20-</td></tr>
21-<tr>
22-<td>35</td>
23-<td>0
24-</td></tr>
25-<tr>
26-<td>150</td>
27-<td>0.7
28-</td></tr></tbody><tfoot></tfoot></table></div>
6+If a passive does not specify whether it affects weapon or spell damage, it will affect both.
297
30-For reference, melee weapons [[distance]] range is 5 for one-handed and 6 for two-handed weapons, cold snap has an area of effect radius of 15.
8+This page focuses on damage being dealt by the player. For information on how the elements affect him, see status [[ailment]]s and resistances. For information on when damage is applied see, receiving damage.
319
32-## Interactions
33-### Skill gem and passive skill
10+## Damage sources
11+All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:
3412
35-[[Point Blank Support]] does not stack with the passive skill. A skill either has Point Blank or does not.
13+- [[Attack]]
14+- [[Spell]]
15+- [Secondary](Secondary_damage)
16+- [[Damage over time]]
3617
37-### Attacks only
38-The Point Blank effect only works with projectile attacks, such as those made with a bow or wand. It does apply to [[Lightning Strike]]'s and [[Molten Strike]]'s projectiles, but won't work on spells like [[Ethereal Knives]] and [[Freezing Pulse]].
18+## Damage types
19+A [[hit]] can be composed of several types of damage, but each type of damage has [[modifiers]] applied to it separately from other types in the same hit. [[Damage over time]] effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.
3920
40-### Fork, pierce and chain
41-A projectile which pierces, chains or forks is still considered the same projectile, and its total travel distance is used.
21+Currently there are 5 types of damage:
4222
43-### At Close Range
44-[[Chin Sol]]'s more damage at close range is not Point Blank and thus stack multiplicatively.
23+### Physical Damage
24+Main article: [[Physical damage]]
4525
46-### Projectile attacks with AoE
47-Point blank bonuses are calculated based on the distance from where it was fired to the enemy hit.
26+Physical damage is usually dealt by attacks but can also come from some spells, like [[Glacial Cascade]], [[Ethereal Knives]], [[Blade Vortex]], [[Bladefall]], and [[Shockwave Totem]]. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.
4827
49-### Projectile speed
50-Projectile speed does not modify the scaling of point blank at all.
28+### Fire Damage
29+Main article: [[Fire damage]]
5130
52-### Far Shot
53-[[Point Blank]] and [[Far shot]] are multiplied together, and thus helps counteract the damage falloff at distance.
31+Dealing a [[critical strike]] with fire damage inflicts the [[ignite]] ailment. Fire damage has its own unique term for [[damage over time]] called [[burning]] damage that applies exclusively to fire damage over time effects.
5432
55- ![Imgur](https://i.imgur.com/Ria01AU.png)
33+### Cold Damage
34+Main article: [[Cold damage]]
5635
36+Hitting an enemy with cold damage can inflict the [[chill]] ailment, while dealing a critical strike with cold damage can inflict the freeze ailment.
5737
38+### Lightning Damage
39+Main article: [[Lightning damage]]
5840
59-## Location
60-Point Blank is located in the southeast edge of the tree.
41+Dealing a critical strike with lightning damage can inflict the [[shock]] ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.
6142
62-<div><table style="text-align: center">
63-<thead><tr>
64-<th>Class
65-</th>
66-<th>Distance from start
67-</th></tr></thead><tbody>
68-<tr>
69-<td>[[Scion]]</td>
70-<td>8
71-</td></tr>
72-<tr>
73-<td>[[Ranger]]</td>
74-<td>10
75-</td></tr>
76-<tr>
77-<td>[[Shadow]]</td>
78-<td>10
79-</td></tr>
80-<tr>
81-<td>[[Witch]]</td>
82-<td>14
83-</td></tr>
84-<tr>
85-<td>[[Duelist]]</td>
86-<td>14
87-</td></tr>
88-<tr>
89-<td>[[Templar]]</td>
90-<td>18
91-</td></tr>
92-<tr>
93-<td>[[Marauder]]</td>
94-<td>18
95-</td></tr></tbody><tfoot></tfoot></table></div>
43+### Chaos Damage
44+Main article: [[Chaos damage]]
9645
97-## Related unique items
46+Chaos damage ignores energy shield, reducing life directly. Notably, while the [[poison]] ailment is associated with chaos damage it is not inflicted when dealing a [[critical strike]] with chaos damage.
9847
99-- [[Skin of the Lords]] <span class="explicitMod">Random Keystone</span>
48+## Keywords exclusive to a damage source
49+Some keywords are exclusive to a [[damage]] source.
10050
101-- [[The Hungry Loop]] <span class="explicitMod">Consumed support gem modifier</span>
51+### **Attack**
52+### Melee
53+Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as [[ignite]] or [[Puncture]]'s bleed) the melee keyword is not inherited.
10254
103-- [[Grelwood Shank]]
55+### Unarmed
56+Main article: [[Unarmed]]
57+
58+Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.
59+
60+### Weapon-specific Keywords
61+Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as [[ignite]], [[puncture]]'s bleed, or [Poison Arrow](Caustic_Arrow)'s poison cloud).
62+
63+## Other Keywords
64+Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See [[keyword]]s for more information.
65+
66+### Area
67+Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.
68+
69+### Elemental
70+Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.
71+
72+### Mine
73+Mines are skills which are thrown (like Traps) and detonated by a separate command.
74+
75+### Minion
76+Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.
77+
78+### Projectile
79+Note that skills with the bow keyword are considered to implicitly be projectiles.
80+
81+### Totem
82+Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.
83+
84+### Trap
85+Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.
86+
87+### Generic Modifiers
88+Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.
89+
90+Reflected damage
91+
92+Main article: [[Damage reflection]]