Befallener Ochse
Dämon
Blighted Bullock
SpectreN
Tagsbeast, blight_monster, bludgeoning_weapon, demon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Leben
1275%
Rüstung
+100%
Ailment Threshold
1275%
Widerstand
0 40 0 0
Damage
193%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
100%
Type
BlightBull
Metadata
Bull
Stufe
68
Leben
82,025
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
721
Zauberschaden
721
Genauigkeit
290
Attack Time
1.005
Erfahrung
17,434
Ailment Threshold
82,025
Chill
259
Shock
259
Brittle
1,467
Scorch
259
Sap
717
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 577–865
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullCharge
Attack
Base Damage: 577–865
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 4 Sek.
Verursacht 15% mehr Schaden

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.4
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/Bull"] = {
    name = "Blighted Bullock",
    life = 12.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.93,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BullCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullCharge"] = {
    name = "BullCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 2, statInterpolation = {},  cost = { }, },
        [2] = {15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}