Grandmasters: BladeVortexAlwaysOP /142 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
level70
main hand weapon type6
off hand weapon type13
shield block %24
block while dual wielding %15
spell damage +%61
physical damage +%162
local minimum added physical damage25
local maximum added physical damage82
attack minimum added cold damage11
attack maximum added cold damage18
chaos damage +%76
attack speed +%21
accuracy rating29
base life gained on enemy death11
maximum physical damage reduction %90
base evasion rating242
evasion rating +%35
local evasion rating +%175
base maximum life124
maximum life +%25
base life regeneration rate per minute251
base maximum mana138
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield808
maximum energy shield +%240
local energy shield117
local energy shield +%291
energy shield recharge rate per minute %1200
energy shield recharge rate +%20
base resist all elements %20
resist all elements % per endurance charge4
base fire damage resistance %127
base cold damage resistance %123
base lightning damage resistance %123
base item found rarity +%13
base movement velocity +%10
max endurance charges3
max frenzy charges3
max power charges3
base cast speed +%11
base stun recovery +%12
trap trigger radius +%30
trap throwing speed +%41
main hand base weapon attack duration ms833
main hand base maximum attack distance120
base stun duration +%29
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
base skill area of effect +%15
physical damage reduction % per endurance charge4
physical damage % to add as chaos15
charges gained +%50
elemental damage +%20
maximum block %75
base shield maximum energy shield248
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%20
critical strike chance +% per power charge50
local critical strike chance +%26
accuracy rating per level2
evasion rating per level300
base strength24
additional strength70
base intelligence223
additional intelligence46
base dexterity133
additional dexterity14
additional all attributes22
base critical strike multiplier150
area damage +%30
keystone chaos inoculation1
from armour movement speed +%-6
chaos inoculation keystone energy shield +% final15
main hand local minimum added physical damage51
main hand local maximum added physical damage130
main hand local critical strike chance800
main hand local critical strike chance +%26
base reservation +%-4
base aura area of effect +%30
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
number of additional traps allowed3
number of additional remote mines allowed3
dual wield inherent attack speed +% final10
number of equipped uniques3
local charges used +%-22
trap damage +%230
mine damage +%98
movement speed bonus when throwing trap ms9000
local display socketed gems get trap level11
traps invulnerable for duration ms5000
mines invulnerable for duration ms5000
mine laying speed +%26
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
attack damage +%12
pvp shield damage +% final-15
number of assigned keystones1
object inherent damage +% final per frenzy charge4
number of equipped corrupted items1
base dexterity and intelligence10
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
enchantment boots added cold damage when hit minimum16
enchantment boots added cold damage when hit maximum24
placing traps cooldown recovery +%70
skill area of effect +% per active mine4
damage +% per active trap8
trap skill area of effect +%10
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
nearby traps within x units also trigger on triggering trap20
minion damage taken +% from guillotine traps final-90
non curse aura effect +%12
max talisman degen stacks20
% chance to gain frenzy charge on trap triggered by an enemy15
max frost nova stacks20
max charged attack stacks16
trap % chance to trigger twice10
explode enemies for 25% life as chaos on kill chance %20
current difficulty3
number of equipped items10
damage +% final vs non taunt target from ot-10
max fire beam stacks5
damage taken when hit +% final per fortification-1
base max fortification20
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