Grandmasters: Chuck_of_the_Nightcrow /131 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
(25–30)% erhöhter Schaden während des Raubs
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level85
main hand weapon type7
off hand weapon type13
cannot have life leeched from1
local extra max charges39
shield block %56
old do not use spell block % from assumed block value75
block while dual wielding %15
shield armour +%120
physical damage +%40
local physical damage +%125
attack minimum added physical damage35
attack maximum added physical damage57
local minimum added physical damage10
local maximum added physical damage20
physical axe damage +%88
physical sword damage +%36
fire damage +%9
attack speed +%28
local attack speed +%25
axe attack speed +%4
sword attack speed +%4
accuracy rating +%30
axe accuracy rating +%20
old do not use life leech from physical damage %2
maximum physical damage reduction %90
base physical damage reduction rating645
physical damage reduction rating +%44
base evasion rating1023
evasion rating +%78
base maximum life555
maximum life +%180
base maximum mana144
mana regeneration rate per minute %105
base maximum energy shield182
maximum energy shield +%25
local energy shield +%153
energy shield recharge rate per minute %2000
base resist all elements %38
resist all elements % per endurance charge4
base fire damage resistance %137
base cold damage resistance %105
base lightning damage resistance %110
base movement velocity +%28
max endurance charges3
max frenzy charges3
max power charges3
base avoid stun %30
base cast speed +%12
base stun recovery +%15
main hand base weapon attack duration ms667
main hand base maximum attack distance5
main hand quality20
weapon elemental damage +%12
one handed melee physical damage +%98
one handed melee attack speed +%3
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
chance to gain endurance charge on block %10
buff effect on self +%5
base skill area of effect +%12
physical damage reduction % per endurance charge4
life regeneration rate per minute %180
melee physical damage +%56
maximum block %75
base shield physical damage reduction rating389
base shield maximum energy shield114
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength294
additional strength44
base intelligence74
additional intelligence30
base dexterity172
base critical strike multiplier150
area damage +%8
avoid all elemental status %8
global always hit1
keystone iron reflexes1
global cannot crit1
from armour movement speed +%-3
local armour and energy shield +%88
local armour and evasion +%279
dual wield or shield block %4
main hand local physical damage +%125
main hand local minimum added physical damage42
main hand local maximum added physical damage79
main hand local attack speed +%25
main hand local critical strike chance500
base reservation +%-4
base aura area of effect +%12
local additional block chance %6
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %80
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
local display socketed gems get blind level6
dual wield inherent attack speed +% final10
extra gore1
monster base block %15
energy shield % of armour rating gained on block2
melee range +2
dummy stat display nothing2
disable chest slot1
local display socketed gems get faster attacks level12
local display socketed gems get melee physical damage level18
melee attacks usable without mana cost1
footstep effect variation8
number of equipped uniques5
physical damage can chill1
cold and lightning damage resistance %16
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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