Grandmasters: Dr_Goon /150 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
level95
main hand weapon type9
off hand weapon type14
block while dual wielding %15
spell damage +%30
physical damage +%-10
fire damage +%266
attack minimum added cold damage11
attack maximum added cold damage22
attack speed +%24
local attack speed +%11
accuracy rating120
accuracy rating +%30
base critical strike multiplier +24
maximum physical damage reduction %90
base physical damage reduction rating1325
physical damage reduction rating +%152
base evasion rating839
base maximum life1021
maximum life +%223
base maximum mana40
mana regeneration rate per minute %105
base maximum energy shield16
maximum energy shield +%10
energy shield recharge rate per minute %1200
base resist all elements %57
resist all elements % per endurance charge4
base fire damage resistance %102
base cold damage resistance %104
base lightning damage resistance %97
base chaos damage resistance %36
number of additional arrows1
base projectile speed +%23
base movement velocity +%46
movement velocity +% per frenzy charge2
max endurance charges3
max frenzy charges5
max power charges3
base mana cost -%15
base stun recovery +%50
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
local base physical damage reduction rating57
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
base skill area of effect +%20
physical damage reduction % per endurance charge4
life regeneration rate per minute %414
elemental damage +%90
maximum block %75
projectile damage +%29
base cast speed +% per frenzy charge4
max viper strike orbs4
local socketed bow gem level +2
local socketed gem level +1
max fuse arrow orbs5
critical strike chance +%62
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength274
base intelligence212
base dexterity74
additional dexterity94
base reduce enemy fire resistance %5
base reduce enemy cold resistance %2
base reduce enemy lightning resistance %2
base critical strike multiplier150
area damage +%20
local armour and evasion +%193
keystone elemental equilibrium1
local has no sockets1
main hand local minimum added physical damage22
main hand local maximum added physical damage66
main hand local attack speed +%11
main hand local critical strike chance500
keystone blood magic1
base reservation +%40
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +2
monster base block %21
add frenzy charge on kill % chance28
melee damage +%14
number of equipped uniques5
additional dexterity and intelligence23
life regeneration rate per minute % per frenzy charge30
blood footprints from item1
silver footprints from item1
attack and cast speed +% per frenzy charge-3
damage +% vs enemies on low life per frenzy charge6
elemental reflect damage taken +%-50
local has X sockets1
cold and lightning damage resistance %21
chance to freeze shock ignite %13
attack and cast speed +%11
map spawn two bosses20
mortal conviction mana reservation +% final-50
damage over time +%27
base spell block %13
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
damage +% vs frozen shocked ignited enemies25
base elemental status ailment duration +%30
pvp shield damage +% final-15
fire critical strike multiplier +18
base number of golems allowed1
number of assigned keystones3
object inherent damage +% final per frenzy charge4
number of equipped corrupted items4
base strength and intelligence20
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
stun threshold +%20
damage taken +% to an element for 4 seconds when hit by damage from an element-8
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
minion damage taken +% from guillotine traps final-90
non curse aura effect +%3
max talisman degen stacks20
keystone elemental overload1
max frost nova stacks20
elementalist damage with an element +% for 4 seconds after being hit by an element40
elementalist all damage causes chill shock and ignite for 4 seconds on kill %20
elementalist elemental status effect aura radius12
max charged attack stacks16
explosive arrow damage +%40
display attack with decree of ire when hit %100
damage +% of each type that you have an active golem of40
elemental golem immunity to elemental damage1
elemental golem granted buff effect +%100
base body armour physical damage reduction rating664
current difficulty1
number of equipped items10
damage +% final vs non taunt target from ot-10
damage taken when hit +% final per fortification-1
base max fortification20
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