Grandmasters: HandOfCockAndBalls /150 ⍟
StatValue
IsDisabled0
Modifierno cost [1]
level96
main hand weapon type12
off hand weapon type12
block while dual wielding %15
spell damage +%12
physical damage +%20
lightning damage +%95
chaos damage +%20
local minimum added chaos damage8
local maximum added chaos damage11
attack speed +%38
accuracy rating +%40
maximum physical damage reduction %90
base physical damage reduction rating102
base evasion rating104
evasion rating +%85
base maximum life55
maximum life +%5
base life regeneration rate per minute76
base maximum mana118
mana regeneration rate per minute %105
mana regeneration rate +%20
base maximum energy shield1770
maximum energy shield +%163
local energy shield253
local energy shield +%459
energy shield recharge rate per minute %1200
energy shield recharge rate +%45
base resist all elements %38
resist all elements % per endurance charge4
base fire damage resistance %126
base cold damage resistance %126
base lightning damage resistance %126
base projectile speed +%30
base movement velocity +%43
movement velocity +% per frenzy charge2
max endurance charges3
max frenzy charges8
max power charges3
base stun recovery +%13
main hand base weapon attack duration ms625
off hand base weapon attack duration ms625
main hand base maximum attack distance9
off hand base maximum attack distance9
off hand quality20
weapon elemental damage +%206
base attack speed +% per frenzy charge7
is player1
life per level12
mana per level6
weapon lightning damage +%42
base frenzy charge duration +%90
physical damage reduction % per endurance charge4
dummy stat display nothing2
elemental damage +%90
maximum block %75
projectile damage +%131
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength54
base intelligence594
additional intelligence311
base dexterity152
kill enemy on hit if under 10% life1
base reduce enemy lightning resistance %3
life leech speed +%40
additional all attributes122
base critical strike multiplier150
keystone chaos inoculation1
ignore armour movement penalties20
from armour movement speed +%-3
chaos inoculation keystone energy shield +% final15
main hand local minimum added physical damage25
main hand local maximum added physical damage65
main hand local critical strike chance600
off hand local minimum added physical damage25
off hand local maximum added physical damage65
off hand local minimum added chaos damage8
off hand local maximum added chaos damage11
off hand local critical strike chance600
physical attack damage taken +-4
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
keystone ghost reaver1
keystone vampirism1
add frenzy charge on kill % chance20
footstep effect variation26
number of equipped uniques3
elemental reflect damage taken +%-10
local charges used +%-24
map spawn two bosses20
chance to evade attacks %1
dexterity +%21
intelligence +%22
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
attack damage +%12
base life leech from attack damage permyriad200
base mana leech from attack damage permyriad40
movement velocity +% while phasing20
pvp shield damage +% final-15
number of assigned keystones4
object inherent damage +% final per frenzy charge4
cannot be cursed with silence1
number of equipped corrupted items3
mana leech speed +% per equipped corrupted item1
maximum life leech rate % per minute1500
maximum mana leech rate % per minute1200
attack damage +% per frenzy charge3
enchantment boots damage penetrates elemental resistance % while you havent killed for 4 seconds8
phasing for 4 seconds on kill %100
immune to status ailments while phased1
avoid elemental ailments % while phasing10
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display attack with decree of spite when hit %100
minion damage taken +% from guillotine traps final-90
max talisman degen stacks20
reduce enemy lightning resistance with weapons %8
reduce enemy elemental resistance with weapons %11
max frost nova stacks20
max charged attack stacks6
spectral throw projectile deceleration +%-30
current difficulty1
number of equipped items10
gain phasing while at maximum frenzy charges1
gain phasing while you have onslaught1
damage +% final vs non taunt target from ot-10
max fire beam stacks8
attack speed +% per 25 dex2
gain frenzy charge on hitting rare or unique enemy %20
attack minimum added lightning damage per 10 int2
attack maximum added lightning damage per 10 int12
damage taken when hit +% final per fortification-1
base max fortification20
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