Grandmasters: QBotU_DyNess /122 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
30% des Schadens werden als Mana geraubt
100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub
100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
100% verringerte Reservierung von Fertigkeiten
level94
main hand weapon type5
off hand weapon type13
cannot have mana leeched from1
shield block %22
block while dual wielding %15
spell damage +%16
attack minimum added physical damage3
attack maximum added physical damage4
local minimum added physical damage67
local maximum added physical damage127
fire damage +%40
local attack speed +%15
old do not use mana leech from physical damage %2
maximum physical damage reduction %90
base physical damage reduction rating398
physical damage reduction rating +%186
base evasion rating768
base maximum life60
maximum life +%52
base maximum mana80
maximum mana +%8
mana regeneration rate per minute %105
mana regeneration rate +%125
base maximum energy shield2091
maximum energy shield +%267
local energy shield411
local energy shield +%490
energy shield recharge rate per minute %2000
energy shield delay -%35
base resist all elements %44
resist all elements % per endurance charge4
base fire damage resistance %162
base cold damage resistance %147
base lightning damage resistance %219
base chaos damage resistance %24
base movement velocity +%4
max endurance charges3
max frenzy charges3
max power charges3
base mana cost -%6
base cast speed +%9
base stun recovery +%46
local attribute requirements +%-18
main hand base weapon attack duration ms714
main hand base maximum attack distance5
main hand quality20
local base physical damage reduction rating380
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit5
buff effect on self +%26
physical damage reduction % per endurance charge4
life regeneration rate per minute %666
elemental damage +%168
maximum block %75
base shield physical damage reduction rating1226
base shield maximum energy shield412
base cast speed +% per frenzy charge5
max viper strike orbs4
local socketed gem level +1
max fuse arrow orbs5
critical strike chance +%36
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength170
base intelligence280
additional intelligence170
base dexterity50
additional dexterity50
base critical strike multiplier150
keystone chaos inoculation1
from armour movement speed +%-7
local armour and energy shield +%118
local evasion and energy shield +%277
chaos inoculation keystone energy shield +% final15
main hand local minimum added physical damage98
main hand local maximum added physical damage185
main hand local attack speed +%15
main hand local critical strike chance668
base reservation +%-10
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
no mana regeneration1
extra gore1
regenerate energy shield instead of life1
local display socketed gems get elemental proliferation level20
dummy stat display nothing3
footstep effect variation5
number of equipped uniques3
additional strength and intelligence10
additional dexterity and intelligence21
local right ring slot no mana regeneration1
local right ring slot base energy shield regeneration rate per minute %240
local left ring slot mana regeneration rate +%100
local left ring slot no energy shield recharge or regeneration1
base energy shield regeneration rate per minute %240
chance to freeze shock ignite %5
map spawn two bosses20
aura effect +%42
local display socketed gems mana cost -%50
old do not use base life leech from elemental damage permyriad100
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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