Grandmasters: RizzelDizz /126
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub
100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
no cost [1]
level94
main hand weapon type6
off hand weapon type13
shield block %25
block while dual wielding %15
spell damage +%230
physical damage +%20
attack minimum added physical damage23
attack maximum added physical damage40
attack minimum added lightning damage1
attack maximum added lightning damage13
attack speed +%28
accuracy rating1269
accuracy rating +%32
base critical strike multiplier +143
maximum physical damage reduction %90
base evasion rating112
evasion rating +%54
base maximum life107
base maximum mana80
mana regeneration rate per minute %105
mana regeneration rate +%45
base maximum energy shield1354
maximum energy shield +%171
local energy shield262
local energy shield +%651
energy shield recharge rate per minute %2000
energy shield delay -%55
base resist all elements %41
resist all elements % per endurance charge4
base fire damage resistance %88
base cold damage resistance %88
base lightning damage resistance %79
base movement velocity +%41
max endurance charges4
max frenzy charges3
max power charges7
base cast speed +%6
base stun recovery +%16
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
base spell critical strike multiplier +50
weapon elemental damage +%35
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
spell damage +% per power charge4
power charge duration +%36
physical damage reduction % per endurance charge4
shield maximum energy shield +%40
maximum block %75
base shield maximum energy shield543
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%288
critical strike chance +% per power charge50
spell critical strike chance +%457
local critical strike chance +%38
accuracy rating per level2
evasion rating per level300
base strength124
additional strength43
base intelligence312
additional intelligence173
base dexterity134
additional dexterity48
attack speed +% when on full life30
additional all attributes20
base critical strike multiplier150
from armour movement speed +%-6
monster life thresholds passed3
maximum lightning damage to return to melee attacker250
minimum lightning damage to return to melee attacker1
movement velocity +% when on low life20
keystone pain attunement1
main hand local minimum added physical damage14
main hand local maximum added physical damage25
main hand local critical strike chance800
main hand local critical strike chance +%38
keystone blood magic1
base reservation +%-10
base aura area of effect +%12
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %76
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
no mana regeneration1
keystone ghost reaver1
evasion and physical damage reduction rating +%24
keystone vampirism1
chaos damage does not bypass energy shield1
melee damage +%12
footstep effect variation15
number of equipped uniques4
local right ring slot no mana regeneration1
local right ring slot base energy shield regeneration rate per minute %240
local left ring slot mana regeneration rate +%100
local left ring slot no energy shield recharge or regeneration1
base energy shield regeneration rate per minute %240
light radius scales with energy shield1
damage +% vs rare monsters30
gain rare monster mods on kill ms20000
map spawn two bosses20
aura effect +%34
mortal conviction mana reservation +% final-50
old do not use base life leech from cold damage permyriad100
dual wield inherent physical attack damage +% final20
keystone unwavering stance1
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
shield spell block %2
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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