Grandmasters: Scion_Rhapsody /257 ⍟
StatValue
IsDisabled0
Modifierno cost [1]
level100
main hand weapon type5
off hand weapon type13
spell damage +%96
cold damage +%16
lightning damage +%58
attack speed +%8
base critical strike multiplier +210
base self critical strike multiplier -%10
maximum physical damage reduction %90
physical damage reduction rating +%16
base evasion rating15
base maximum life38
maximum life +%5
base maximum mana44
maximum mana +%29
mana regeneration rate per minute %105
mana regeneration rate +%91
base maximum energy shield227
maximum energy shield +%32
local energy shield137
local energy shield +%74
energy shield recharge rate per minute %2000
energy shield recharge rate +%10
base resist all elements %-75
resist all elements % per endurance charge4
base fire damage resistance %22
base cold damage resistance %25
base lightning damage resistance %21
base chaos damage resistance %-60
minion maximum life +%3
base projectile speed +%30
base movement velocity +%45
max endurance charges3
max frenzy charges3
max power charges3
base avoid chill %100
base avoid freeze %100
base avoid ignite %100
gem experience gain +%10
base cast speed +%59
base stun recovery +%30
local attribute requirements +%200
main hand base weapon attack duration ms800
main hand base maximum attack distance11
main hand quality30
base spell critical strike multiplier +14
local base evasion rating425
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level6
base skill area of effect +%8
physical damage reduction % per endurance charge4
life regeneration rate per minute %32
elemental damage +%27
minion damage +%30
maximum block %75
base shield physical damage reduction rating1233
base shield maximum energy shield248
projectile damage +%51
base cast speed +% per frenzy charge4
max viper strike orbs4
local socketed projectile gem level +2
max fuse arrow orbs5
critical strike chance +% per power charge40
spell critical strike chance +%75
accuracy rating per level2
base strength110
additional strength42
base intelligence546
additional intelligence90
base dexterity95
additional dexterity45
additional all attributes18
base critical strike multiplier150
keystone chaos inoculation1
from armour movement speed +%-6
local armour and energy shield +%396
local evasion and energy shield +%67
local armour and evasion and energy shield +%126
main hand local minimum added physical damage50
main hand local maximum added physical damage76
main hand local critical strike chance620
base aura area of effect +%54
local additional block chance %11
base number of totems allowed1
base number of traps allowed15
base number of remote mines allowed15
base maximum fire damage resistance %75
base maximum cold damage resistance %80
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
local socketed aura gem level +2
energy shield % of armour rating gained on block2
regenerate energy shield instead of life1
light radius +%10
number of equipped uniques6
additional strength and dexterity35
base lightning damage % to convert to cold96
local display socketed gems get faster cast level25
traps invulnerable for duration ms2000
mines invulnerable for duration ms2000
actor scale +% limit100
global defences +%115
dexterity +%15
intelligence +%18
base spell block %4
local display socketed gems get faster projectiles level20
local display grants skill discipline level23
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
cannot be blinded1
chill effectiveness on self +%-50
chance to gain onslaught on kill %10
cast speed +% while holding shield2
life recovery rate +%-43
spell chance to shock frozen enemies %200
passive can be allocated without connection5
lightning critical strike chance +%17
pvp shield damage +% final-15
lightning critical strike multiplier +35
elemental critical strike multiplier +15
number of assigned keystones4
number of equipped corrupted items5
base strength and intelligence10
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
enchantment boots damage penetrates elemental resistance % while you havent killed for 4 seconds10
shocked effect on self +%-60
offerings also buff you1
auras grant attack and cast speed +% to you and your allies2
minion damage taken +% from spike traps final-90
minions have labyrinth trap degen effect +%-90
display cast commandment of tempest on hit %100
minion damage taken +% from guillotine traps final-90
non curse aura effect +%74
max talisman degen stacks20
max frost nova stacks20
max charged attack stacks6
spark num of additional projectiles3
gain onslaught while frenzy charges full1
display can take character start point3
base body armour physical damage reduction rating640
current difficulty1
number of equipped items10
local display socketed gems additional critical strike chance %350
max fire beam stacks8
base avoid poison %15
gain frenzy charge on hitting rare or unique enemy %10
attack cast and movement speed +% during onslaught10
chance to deal double damage %10
avoid maim % chance100
traps explode on timeout1
elemental damage with attack skills +%19
critical ailment dot multiplier +50
base avoid stun %15
projectile base number of targets to pierce6
non damaging ailment effect +%5
you cannot be hindered1
cannot be stunned if have been stunned or blocked stunning hit in past 2 seconds1
object inherent damage +% final per frenzy charge4
local display socketed gems supported by level x slower projectiles25
local display socketed spells critical strike multiplier +90
number of equipped elder items1
reduce enemy cold resistance % while affected by hatred15
additional critical strike chance permyriad while affected by hatred163
number of equipped shaper items1
critical strike chance +% while affected by wrath99
maximum rage50
self offering effect +%-50
tailwind effect on self +%25
base body armour evasion rating1728
base helmet maximum energy shield156
discipline aura effect +%30
cannot be inflicted by corrupted blood1
local socketed area of effect gem level +2
base body armour maximum energy shield366
base maximum spell block %75
max delve degen stacks5000
max azurite debuff stacks10
base block chance % from shield37
melee variation1
impaled debuff base duration ms8000
impaled debuff number of reflected hits5
base total number of sigils allowed3
maximum energy shield leech rate % per minute600
base energy shield leech from spell damage permyriad20
cold damage +% per cold resistance above 7520
lightning damage +% per lightning resistance above 7520
spell chance to deal double damage %10
maximum life leech amount per leech % max life10
maximum mana leech amount per leech % max mana10
maximum energy shield leech amount per leech % max energy shield10
enable movement skill animation skipping1
keystone glancing blows1
object inherent melee hit stun duration +% final50
melee hit damage stun multiplier +%25
non physical hit damage stun multiplier +%-25
area of effect +% for you and minions if consumed corpse recently30
maximum righteous charges5
mod granted passive hash-31818
blight chilling tower freeze for ms200
tailwind if have crit recently1
number of equipped shaper or elder items1
damage +% while affected by a herald20
aura effect on self from skills +% per herald effecting you16
wearing gloves1
attack and cast speed +% while affected by a herald1
additional insanity effects while delirious1
blight meteor tower creates burning ground ms3000
evasion rating + while phasing300
local quality does not increase physical damage1
local elemental damage +% per 2% quality1
main hand quality does not increase physical damage1
heist enchantment defence mod effect +%15
off hand shield quality20
heist items are fully linked %1
heist currency jewellers drops as fusing %23
max steel ammo12
heist additional blight rewards from reward chests %2
number of notables allocated19
chance to deal triple damage % per brutal charge3
stun threshold +% per brutal charge10
ailment damage +% final per affliction charge8
non damaging ailment effect +% final per affliction charge8
elemental damage taken goes to energy shield over 4 seconds % per absorption charge12
base phasing without visual1
maximum blood scythe charges5
base reservation efficiency +%34
base mana reservation efficiency +%267
num magic utility flasks always apply4
magic utility flasks cannot be used1
magic utility flasks cannot be removed1
base spell suppression chance %73
keystone divine shield1
base max fortification20
damage taken when hit +% final per fortification-1
damage +% per your aura or herald skill affecting you8
aura effect on self from your skills +%75
number of masteries allocated3
base helmet evasion rating325
inherent block while dual wielding %15
elemental resistances are limited by highest maximum elemental resistance1
all skill gem quality +29
all skill gem level +1
starting attribute strength20
starting attribute dexterity20
starting attribute intelligence20
number of socketed skill gems19
base gloves maximum energy shield68
base boots maximum energy shield120
base presence radius80
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