Grandmasters: XOhashiX /124 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines force drop of pack item type rarity [3]
(25–30)% erhöhter Schaden während des Raubs
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level43
main hand weapon type10
off hand weapon type10
local extra max charges35
block while dual wielding %15
spell damage +%22
physical damage +%35
local physical damage +%10
attack minimum added physical damage6
attack maximum added physical damage11
local minimum added physical damage1
local maximum added physical damage3
attack minimum added fire damage5
attack maximum added fire damage11
cold damage +%3
local minimum added cold damage11
local maximum added cold damage25
lightning damage +%40
local minimum added lightning damage5
local maximum added lightning damage49
attack speed +%22
accuracy rating52
base critical strike multiplier +55
old do not use life leech from physical damage %4
old do not use mana leech from physical damage %2
base life gained on enemy death29
base mana gained on enemy death3
maximum physical damage reduction %90
base evasion rating532
evasion rating +%84
local evasion rating +%15
base maximum life178
maximum life +%52
base life regeneration rate per minute352
base maximum mana124
mana regeneration rate per minute %105
mana regeneration rate +%34
base maximum energy shield164
maximum energy shield +%30
local energy shield4
energy shield recharge rate per minute %2000
energy shield delay -%10
base resist all elements %27
resist all elements % per endurance charge4
base fire damage resistance %47
base cold damage resistance %27
base lightning damage resistance %37
base item found rarity +%22
base movement velocity +%11
max endurance charges3
max frenzy charges3
max power charges3
base cast speed +%12
base stun recovery +%8
main hand base weapon attack duration ms714
off hand base weapon attack duration ms833
main hand base maximum attack distance5
off hand base maximum attack distance5
base stun duration +%19
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%62
physical damage reduction % per endurance charge4
elemental damage +%76
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%325
critical strike chance +% per power charge50
local critical strike chance +%16
accuracy rating per level2
evasion rating per level300
local accuracy rating7
base strength44
additional strength52
base intelligence73
additional intelligence70
base dexterity153
additional all attributes14
base critical strike multiplier150
base chance to shock %5
from armour movement speed +%-3
local evasion and energy shield +%99
main hand local minimum added physical damage6
main hand local maximum added physical damage54
main hand local minimum added lightning damage5
main hand local maximum added lightning damage49
main hand local critical strike chance680
off hand local physical damage +%10
off hand local minimum added physical damage10
off hand local maximum added physical damage39
off hand local minimum added cold damage11
off hand local maximum added cold damage25
off hand local critical strike chance710
off hand local critical strike chance +%16
off hand local accuracy rating7
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
light radius +%10
dummy stat display nothing1
melee damage +%12
footstep effect variation2
number of equipped uniques1
cold and lightning damage resistance %13
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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