Beschützender Golem
Konstrukt
monster no drops or experience [1]
monster base type attack cast speed +% and damage -% final [22]
monster base type attack cast speed +% and damage -% final [22]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Protective Golem
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Zauberer, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, physical_affinity, slow_movement, stone_armour |
Leben
120%
Energy Shield From Life
50%
Rüstung
+50%
Ailment Threshold
120%
Widerstand
0 0 0 40
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
110%
Type
ChaosGolemTalismanT2
Metadata
TalismanT2ChaosElemental
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,720
Rüstung
43,185
Ausweichen
4,739
Energieschild
3,064
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TalismanT2ChaosCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
Frostwelle
Effektivität zusätzlichen Schadens: 60%
Zauberzeit: 0.8 Sek.
Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
Verursacht 300.1 bis 450.1 physischen Schaden
40% weniger Zaubergeschwindigkeit
50% des physischen Schadens werden in Chaosschaden umgewandelt
Erzeugt +15 Explosionen
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
40% weniger Zaubergeschwindigkeit
50% des physischen Schadens werden in Chaosschaden umgewandelt
Erzeugt +15 Explosionen
active skill area of effect radius +% final [-34]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MonsterVaalDeterminationTalismanT2
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Physical, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal-Entschlossenheit
Zauberzeit: 0.6 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine temporäre Aura, die Euch und Euren Verbündeten physische Schadensminderung und Elementarwiderstände gewährt.
75% zusätzliche physische Schadensminderung
Basisdauer beträgt 5 Sekunden
+75% zu allen Elementarwiderständen
active skill area of effect radius +% final [200]
base deal no damage [1]
Basisdauer beträgt 5 Sekunden
+75% zu allen Elementarwiderständen
active skill area of effect radius +% final [200]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned" Life { initial_mana_percentage = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/ChaosElemental/ChaosElementalSummoned"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ChaosElemental/TalismanT2ChaosElemental"] = { name = "Protective Golem", life = 1.2, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", "MonsterVaalDeterminationTalismanT2", "TalismanT2ChaosCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterVaalDeterminationTalismanT2"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants physical damage reduction and elemental resistances to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_additional_physical_damage_reduction_%", "base_resist_all_elements_%", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_damage", }, levels = { [1] = {75, 75, 5000, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanT2ChaosCascade"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "active_skill_cast_speed_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -40, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |